Faithful Zaxxon for the 2600 ?

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crimefighter1
Posts: 90
Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby crimefighter1 » November 22nd, 2013, 9:05 pm

Get a load of this, it's real, and plays like the arcade game a lot better than the Coleco version --

http://www.youtube.com/watch?v=Rr6Q0reXd4A#t=40


scotland171
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Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby scotland171 » November 23rd, 2013, 10:15 am

This is interesting.   You can see a discussion of Nanochess's game on the Atari Age forum ( http://atariage.com/forums/topic/217274-space-raid-new-homebrew-game-in-development/&nbsp   And I certainly salute the homebrew effort of love.   To be fair though, it is a long way from Zaxxon visually.   I know you said 'plays' like Zaxxon better than the Colecovision, and not 'looks', but Zaxxon is a game that wow'ed us all with its graphics and compellingly different perspective in the arcades, and that matters a lot in this game. 

Check out the original arcade Zaxxon.
[video]http://www.youtube.com/watch?v=cHORFz6ZCC0[/video]


And the Colecovision version
[video]http://www.youtube.com/watch?v=sGIAKKsNylU[/video]

Again, I salute Nanochess and his 2600 game in development does look fun, and it may play like a champ. Yet give the Colecovision game its rightful due.  Its really a good Zaxxon port to home console.


ZetaX1
Posts: 577
Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby ZetaX1 » November 23rd, 2013, 11:08 am

I think the OP meant it looks and plays better than the Coleco-made 2600 game.

scotland171
Posts: 816
Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby scotland171 » November 23rd, 2013, 2:41 pm

Coleco? Interesting as the arcade game was by Sega. Sure enough my cartridge is a Coleco cart, but says 'Zaxxon by Sega' on it. AtariAge does credit Coleco for the game too. I think because it is was Sega arcade game and also part of some Sega collections I muddled it in my head the 2600 port was a Sega product. Sorry to Crimefighter for misreading the original post. He does say Coleco and not Colecovision.

Question for all: Since Sega made 2600 ports too, why did Coleco make this one? Especially as its such a trainwreck of a port since it was made in 1983 when the 2600 had been shown capable of much better stuff like River Raid. Is it some thing indicative of the precrash glut of crap games, or some devious scheme by Coleco to make the 2600 look like Mr Magoo compared to theirs? Why would Sega squander such a pearl letting Coleco make such a swine of a job of it? Anyone know the story?

Sut1
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Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby Sut1 » November 23rd, 2013, 4:59 pm

Didn't Coleco also butcher the 2600 version of Donkey Kong ? In turn made the port to the Colecovision look even better ?

Leo1
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Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby Leo1 » November 23rd, 2013, 9:03 pm

Atari 2600 Donkey Kong isn't bad. What's there is pretty nice so I never subscribed to that theory. All they needed was a few more screens (Even if they didn't replicate the arcade original since doing justice to something like the elevator scene would be a pretty tall order) and I think 2600 fans would look back at that one very differently these days.

They had a good start but there just wasn't enough to it to provide needed variety. Not even a higher difficulty level for what they did make.  

[QUOTE=scotland17]Since Sega made 2600 ports too, why did Coleco make this one? [/QUOTE]

Sega didn't start doing in-house 2600 projects until right near the crash. They even started licensing outside properties like Tapper from Bally Midway before the end. But Zaxxon was released to arcade operators at the start of 1982 and was licensed and already out on the 2600 before the year was out so it all happened before they started.

It wasn't until 1983/1984 that Sega started going it alone in North America and the crash quickly ended that and sent them back to the arcade world. But even after directly re-entering the console world in territories like North America with their Master System, they still willingly licensed out their titles to other companies for appearances on the competition.

That's how consoles like the NES and TurboGrafx-16 saw Sega releases.

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VideoGameCritic
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Faithful Zaxxon for the 2600 ?

Postby VideoGameCritic » November 24th, 2013, 12:02 pm

I'm interested in this.

One thing about porting games to the Atari 2600 is that although you tend to lose a lot of resolution and eye candy, it really puts the focus on the core gameplay which is what makes these games so much fun in the first place.

txsizzler1
Posts: 207
Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby txsizzler1 » November 24th, 2013, 8:47 pm

I played the crap out of my 2600 Donkey Kong back in the day. Although it was limited to just two screens, it was still a lot of fun. Whats interesting, is I still hear the sound effects from Mario running and jumping, as well as dying in a lot of modern tv shows and movies.

I also played Venture, which was ported over by Coleco to the 2600. Although not near the caliber the Colecovision version was, it was still a respectable version on the 2600. Thankfully, I already had a CV when I was able to snag DK JR.!

Wallyworld1
Posts: 488
Joined: December 31st, 1969, 7:00 pm

Faithful Zaxxon for the 2600 ?

Postby Wallyworld1 » November 27th, 2013, 6:16 pm

Desert Falcon was a Zaxxon type game that "looked" nice for the 2600.

https://www.youtube.com/watch?v=-kZT9n5F4nY


Here is what the official Zaxxon for the 2600 looked like.

https://www.youtube.com/watch?v=QiWg9u8K0v8




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