Biggest Atari 2600 Sprites
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- Posts: 7
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
Hello gamers! I have been wondering something, what is the BIGGEST, or one of the biggest, sprites in an a2600 game?
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- Posts: 57
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
Outlaw uses 2x sprites.
Dolphin and Stampede use 2x sprites as well, but use an HMOVE shifting technique to smooth out the blocky look that 2x usually provides.
Fishing Derby also uses the shifting technique with a 4x sprite for the shark.
You can also combine sprites to make larger images. Medieval Mayhem uses two 2x sprites with shifting for the dragon
Dragster and Dragonfire use both sprites in triplicate mode to create 48 pixel sprites.
Dolphin and Stampede use 2x sprites as well, but use an HMOVE shifting technique to smooth out the blocky look that 2x usually provides.
Fishing Derby also uses the shifting technique with a 4x sprite for the shark.
You can also combine sprites to make larger images. Medieval Mayhem uses two 2x sprites with shifting for the dragon
Dragster and Dragonfire use both sprites in triplicate mode to create 48 pixel sprites.
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- Posts: 139
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
The eponymous sprite in Duck Attack is pretty big:
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- Posts: 57
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
Good find! I just checked it in Stella's debugger and it's like Fishing Derby, a single 4x sprite that uses HMOVE shifting to smooth out the appearance.
Chun-Li (code name for a project of mine that'll be officially announced at PRGE) has an enemy drawn using a 4x sprite, though it's a little bit shorter than the duck and doesn't use the HMOVE shifting. It does use sprite masking though, so it can smoothly move on/off screen instead of "just appearing" like objects typically do on the 2600. All the enemy sprites in Chun-Li use sprite masking for smooth movement on/off screen, I suspect this is a first for a 2600 game.
Chun-Li (code name for a project of mine that'll be officially announced at PRGE) has an enemy drawn using a 4x sprite, though it's a little bit shorter than the duck and doesn't use the HMOVE shifting. It does use sprite masking though, so it can smoothly move on/off screen instead of "just appearing" like objects typically do on the 2600. All the enemy sprites in Chun-Li use sprite masking for smooth movement on/off screen, I suspect this is a first for a 2600 game.
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- Posts: 488
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
The largest sprites I have seen are in Karate. The sprites are about half the height of the screen.
[video]https://www.youtube.com/watch?v=KEb3Nosl1BY[/video]
Also the octopus in Name this game is huge as well.
[video]https://www.youtube.com/watch?v=heaWOvBmXzA[/video]
[video]https://www.youtube.com/watch?v=KEb3Nosl1BY[/video]
Also the octopus in Name this game is huge as well.
[video]https://www.youtube.com/watch?v=heaWOvBmXzA[/video]
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- Posts: 57
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
The octopus isn't a sprite, it's drawn using the playfield.
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- Posts: 488
- Joined: December 31st, 1969, 7:00 pm
Biggest Atari 2600 Sprites
[QUOTE=SpiceWare]The octopus isn't a sprite, it's drawn using the playfield.[/QUOTE]
Yeah,
That was a clever way to make a huge boss. However the tentacles are animated.
Yeah,
That was a clever way to make a huge boss. However the tentacles are animated.