TurboGraphix-16 History

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pacman000
Posts: 679
Joined: December 30th, 2015, 9:04 am

TurboGraphix-16 History

Postby pacman000 » March 4th, 2018, 12:32 pm

https://www.gamasutra.com/view/feature/ ... afx16_.php

Interesting article on Hudson's/NEC's little console. Haven't read all of it yet.

ActRaiser
Posts: 559
Joined: April 8th, 2015, 12:38 pm

Re: TurboGraphix-16 History

Postby ActRaiser » March 4th, 2018, 9:04 pm

That was awesome! I had no idea the amount of problems they had or how TTI formed. Great read.

LoganRuckman
Posts: 230
Joined: April 10th, 2015, 1:04 am

Re: TurboGraphix-16 History

Postby LoganRuckman » March 5th, 2018, 7:45 pm

I'll check this article out later. I've always wanted a Turbo Duo. There are so many awesome looking games for it, especially shmups and platformers.

Luigi & Peach
Posts: 179
Joined: August 19th, 2015, 9:30 pm

Re: TurboGraphix-16 History

Postby Luigi & Peach » March 6th, 2018, 3:05 pm

That really is a fascinating read. I think it hit the nail on the head regarding their marketing. My wife who I would classify as a casual gamer had never heard of the TG16 until just recently.

ActRaiser
Posts: 559
Joined: April 8th, 2015, 12:38 pm

Re: TurboGraphix-16 History

Postby ActRaiser » March 6th, 2018, 6:06 pm

I remember the Sears catalog for Christmas had both the TurboGrafx-16 and Sega Genesis on separate pages. One page had Sega's Altered Beast and the next page had some gimpy looking guy for its pack-in game. Clearly, the Genesis was the way better system to drool over.

That never happened as I went with a SNES when it launched but between the two prior systems it certainly was an easy contest if one had the money. It wasn't until the Duo came out and its Gates of Thunder game that I started drooling over that system. It wasn't until years later that I was able to get one. Good times.


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