amazing what they were able to do
https://www.youtube.com/watch?v=h7ttNz2UVw8
Intellivision Super Mario Bros
- VideoGameCritic
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Re: Intellivision Super Mario Bros
Holy cow this is mind blowing.
- AtariToday
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Re: Intellivision Super Mario Bros
that is amazing! the thought of playing this game on an Intellivision controller has my hands hurting..
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Re: Intellivision Super Mario Bros
Isn’t there a 2600 version?
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Re: Intellivision Super Mario Bros
Voor...it looks a lot like "Princess Rescue" for the 2600...
https://www.youtube.com/watch?v=o5igUFICNB0
That is some very nice programming for the Intellivision!
https://www.youtube.com/watch?v=o5igUFICNB0
That is some very nice programming for the Intellivision!
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Re: Intellivision Super Mario Bros
Agreed on the mind-blowing part. Amazing they can get graphics and all those objects on a 1979-made INTV.
- pacman000
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Re: Intellivision Super Mario Bros
Incredible. Utterly fantastic. It looks nearly as good as the original.
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Re: Intellivision Super Mario Bros
I see there is a Castlevania as well...
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Re: Intellivision Super Mario Bros
Well, that ends any debate about whether Donkey Kong was the best they could do.
The Intellivision was designed as a next generation 2600 killer. And it's always underestimated.
The world's first 16-bit console can match the Famicom in sprites per scanline.
The biggest handicaps it faced were Mattel's unwillingness to spend very much on ROM size, and how much it cost at launch.
The Intellivision was designed as a next generation 2600 killer. And it's always underestimated.
The world's first 16-bit console can match the Famicom in sprites per scanline.
The biggest handicaps it faced were Mattel's unwillingness to spend very much on ROM size, and how much it cost at launch.
- MSR1701
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Re: Intellivision Super Mario Bros
ThePixelatedGenocide wrote:Well, that ends any debate about whether Donkey Kong was the best they could do.
The Intellivision was designed as a next generation 2600 killer. And it's always underestimated.
The world's first 16-bit console can match the Famicom in sprites per scanline.
The biggest handicaps it faced were Mattel's unwillingness to spend very much on ROM size, and how much it cost at launch.
Remember that this was made with modern programming techniques; the DK game was not.
That said, original INTV DK COULD have been better, though whether Coleco wanted to wait that long is another issue...