Day/Night Cycles?

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Luigi & Peach
Posts: 166
Joined: August 19th, 2015, 9:30 pm

Re: Day/Night Cycles?

Postby Luigi & Peach » September 15th, 2016, 10:08 am

Ogre Battle for the SNES did a good job of utilizing day/night cycles. Depending upon your units' alignment they fight better depending upon time of day. Also certain units (werewolves, vampires) were minimally/ completely ineffective during the day. Time of day could also effect how certain events occurred.

tortimer
Posts: 71
Joined: August 24th, 2016, 1:32 pm

Re: Day/Night Cycles?

Postby tortimer » September 16th, 2016, 12:16 pm

Of course no discussion about day/night cycles would be complete without mentioning Don't Starve. Suffice it to say those first few nights out in the wilderness, alone and hungry (with naught but a small flame to keep you company) will not soon be forgotten.

Ferf13
Posts: 9
Joined: June 29th, 2015, 5:51 pm

Re: Day/Night Cycles?

Postby Ferf13 » October 27th, 2016, 5:51 pm

I liked the day/night cycle in Far Cry 2. If you wanted to skip doing missions or exploring at night you go to one of your hideouts and sleep. You just set the clock to when you want to wake up. It shows the day/night cycle through from an outside view. I guess it all depends on the game itself, but at least you the option to skip through it on Far Cry 2.

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Rookie1
Posts: 697
Joined: August 6th, 2015, 7:42 am

Re: Day/Night Cycles?

Postby Rookie1 » October 28th, 2016, 12:29 pm

I like the Day/Night cycle in Ocarina of Time. The world wasnt that big, but it was layered so you got explore it in multiple variations. Young link day, young link night, and then old link. It added quite a bit to the game and was utilized very well.


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