Atariboy wrote:Sonicx9 wrote:As for the Titanfall bit, here are proof that the game does not look, or feel like a proper next-gen game: http://gamerant.com/titanfall-not-plann ... riginally/ and http://www.extremetech.com/gaming/18008 ... ly-similar.
No, all that says is that it started out as a Xbox 360 and PC release and reaffirms that the developer tasked with adapting this to the Xbox 360 did an admirable job of things while the Xbox One lead possibly didn't do the best job at taking full advantage of the Xbox One's resources.
There's nothing there "proving" that it's not a "proper" next-gen release.Sonicx9 wrote:As for Mighty No. 9, if you looked at an early demo from 2013: https://www.youtube.com/watch?v=5UXDiQrgI6M the graphics look over 9000 times better and look way more like a proper next-gen game compared to the final release: https://www.youtube.com/watch?v=gIzKp30x088 which looks like a bad shovel ware PS2 game which is awful for something on the current gen consoles/PC in the year 2016.
Read the description of the video that you linked to.
Again, you've failed to demonstrate that this one was held back by last-gen support. That the final game isn't as impressive looking as hoped simply isn't proof of what you're saying. This isn't a very complicated concept.
Find something like an interview from a member of the team that blames the existence of this game on less powerful platforms as the reason for its disappointing technical prowess in finished form, and then we'll talk. Until then you're just speculating with nothing to support your viewpoint for what went wrong with this game.Sonicx9 wrote:And this is not the first time with graphical downgrades because of weaker hardware, look at Watch Dogs in 2012 compared to the final release: http://gamingdeath.com/wp-content/uploa ... Hype-4.jpg Can you spot the differences people?
Just because the final release doesn't look as impressive as something like a rendering done early in development is hardly affirmation that it was constrained for the reasons you've stated.
http://arstechnica.com/gaming/2016/06/w ... ed-launch/
One of the producers does admit they did things wrong with the game.
But one thing I can not stand is when I see early demos that look so much better then the final resales, lying to you on what the game actually looks like in the end for titles like Watch Dogs/Mighty No. 9, would that bother you because it proves that the companies are not representing their products right to the gamer/customer!