Sonicx9 wrote:But the thing I am sick and tired of with Kickstarter games that get lots of money/stretch goals reached that get hyped to being the next best thing and end up being less than stellar to what they where promised/shady business practices/controversies that make you wish you did not donate money to the kickstarter campaign in the first place!
Why are you so convinced that it'll be another Mighty No. 9 when Shovel Knight, Elite: Dangerous, Thimbleweed Park, Shantae: Half-Genie Hero, and tons of other projects have turned out perfectly? All signs point to Yooka-Laylee being a success too. The absolute worst it could be at this point is something like Broken Age, not a classic, but competent and perfectly enjoyable. (Also, you probably missed my last post because of the moderation lag, but I made what I think is a pretty good point about the Metacritic score; I hope it's reassuring.)
Honestly, I don't understand why you can't let yourself enjoy the anticipation of what is practically guaranteed to be a good game. Life can be hard enough as it is; you don't have to invent trouble for yourself.
Atarifever wrote:Think about it: If you don't reach your goal on Kickstarter, you get zero dollars, even if you were only $1 away from your goal. Once you reach the goal, you get all the dollars. What is a Kickstarter project developer to do? Why offer to port to everything of course. Wii U port? Absolutely. Vita port? Yup. Dreamcast port? Sure, why not. Once you have the money from those suckers, combined with the money from the PS4, PC, and Xbox One people, you can take all the money,and refund the money to the people on the niche systems. Doesn't affect you getting the rest of the money. And in the meantime, niche system owners are spreading the word about your project far and wide, to attract as much money as possible, because they are the highest stretch goals every time.
Yooka-laylee did this with Wii U. Nintendo fans pitched the product everywhere. Nintendo fan sites posted every update. Places like Gamespot and IGN gave it extra coverage by putting it on Wii U specific pages. A bunch of money towards the goal was gathered by people aiming for that exact stretch goal. Yooka-Laylee's developer got a ton of benefit by "offering" a Wii U port. Then they cancel it and don't bat an eye. To me, that is as shady as anything done by any big publisher, and just "being indie" should not excuse it. It's shady business, and Kickstarter's business model ensures it will happen frequently.
What is this nonsense? They didn't do anything remotely like that. All platforms were determined and planned from the beginning; the closest thing to what you're raving about was a stretch goal for faster porting, which was completely reasonable (and which they delivered on). There wasn't even a Switch when they started, only vague rumors about something called the "NX". When they couldn't get the game to run properly on the Wii U, they moved it to the Switch to keep it on a Nintendo system - tell me how much money they saved by ditching the Wii U when they had to start again on a completely new platform.
Absolutely nothing about Yooka-Laylee has been "shady". Everyone involved has known what they're doing, done their best, and gotten a complete game ready for release exactly when they promised it. It's a model Kickstarter campaign, and only spiteful cynicism could paint it otherwise.