Sonicx9 wrote: end up being less than stellar to what they where promised/shady business practices/controversies that make you wish you did not donate money to the kickstarter campaign in the first place!
The bigger concern for me,with regards to shady business, is having a platform as a stretch goal (e.g. Wii U), reaching it, then cancelling that port. People will say "well, when they've dropped support of a Wii U or Vita goal, they offer a refund." That doesn't make anything any less shady.
Think about it: If you don't reach your goal on Kickstarter, you get zero dollars, even if you were only $1 away from your goal. Once you reach the goal, you get all the dollars. What is a Kickstarter project developer to do? Why offer to port to everything of course. Wii U port? Absolutely. Vita port? Yup. Dreamcast port? Sure, why not. Once you have the money from those suckers, combined with the money from the PS4, PC, and Xbox One people, you can take all the money,and refund the money to the people on the niche systems. Doesn't affect you getting the rest of the money. And in the meantime, niche system owners are spreading the word about your project far and wide, to attract as much money as possible, because they are the highest stretch goals every time.
Yooka-laylee did this with Wii U. Nintendo fans pitched the product everywhere. Nintendo fan sites posted every update. Places like Gamespot and IGN gave it extra coverage by putting it on Wii U specific pages. A bunch of money towards the goal was gathered by people aiming for that exact stretch goal. Yooka-Laylee's developer got a ton of benefit by "offering" a Wii U port. Then they cancel it and don't bat an eye. To me, that is as shady as anything done by any big publisher, and just "being indie" should not excuse it. It's shady business, and Kickstarter's business model ensures it will happen frequently.