Nintendo Labo

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JWK
Posts: 140
Joined: April 30th, 2015, 2:27 pm

Re: Nintendo Labo

Postby JWK » January 22nd, 2018, 3:01 pm

For people defending Nintendo’s pricing on this thing and telling detractors to reserve judgement before calling it a half-baked $60-ish game and $10- 20 worth of cardboard, remember that this is Nintendo. I don’t think it’s unfair to look at Nintendo’s history; even their recent history. 1-2 Switch was called— even by ardent Nintendo supporters, mind you— a glorified tech demo. Most said it would have made sense as a pack in game, a la Wii Sports. It retailed for $50. Can you honestly play a modern AAA game, say, Uncharted 4 or even Nintendo’s own Zelda: Breath of the Wild and tell me there’s only be a $10 difference in R&D, production and quality?

I’m not going to pretend that every piece of software any video game company releases should have universal appeal. This... *thing* is not for me and that’s fine. But I wouldn’t be so quick to defend Nintendo’s pricing structure here. Sure, let’s wait until we know more about it. But if it’s a physical release of some mini games and a cardboard accessory for $70, would you be surprised? Nintendo has a history of dramatically overpricing software. If it didn’t require AAA development cost, why does it have above AAA MSRP? Release these smaller titles, sure, but price them accordingly. For reference, modern 1080p (& even 4K) remakes of Ratchet and Clank and 3 Crash Bandicoot Games we’re only $40 at release. Just saying.


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