Bayonetta 2 (Wii U)

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VideoGameCritic
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Bayonetta 2 (Wii U)

Postby VideoGameCritic » November 2nd, 2014, 6:55 pm

Anybody understand the save system in this game?  It frequently says "Saving" but when I quit and return to the game, I always have to restart the chapter.

Apparently it's just "saving" the checkpoint.  If that's the case, it really shouldn't be saying "Saving".

Vexer1
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Bayonetta 2 (Wii U)

Postby Vexer1 » November 3rd, 2014, 2:55 pm

I hate it when games do that, I remember Mirror's Edge had both "Soft" and "Hard" saving.

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Bayonetta 2 (Wii U)

Postby VideoGameCritic » November 4th, 2014, 9:10 pm

The thing is, I was actually really psyched up that it actually said "Saving..." because a lot of games have some kind of obscure icon they flash for the screen for a millisecond to indicate saving.

Sadly, when Bayonetta 2 says it's saving, it's really not!

Rev1
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Bayonetta 2 (Wii U)

Postby Rev1 » November 17th, 2014, 10:57 pm

I picked this up last weekend and have put in about 5 or so hours into the game so far- I really like it. It has a great sense of style and the action is awesome. My partner actually enjoys watching the game, which he never watches me play video games. This is definitely a really solid title for the Wii U.

Wallyworld1
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Bayonetta 2 (Wii U)

Postby Wallyworld1 » November 27th, 2014, 1:55 am

I finally picked this game up for the Wii U today. Going to try and get some playtime in on it tomorrow before I have to visit family for Thanksgiving.

Only games left on my to buy list for Wii U are Super Smash Bro and Rayman. After that I'll I have every A rated title for the Wii U.

Everyone have a happy Thanksgiving.

vegas83
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Bayonetta 2 (Wii U)

Postby vegas83 » November 27th, 2014, 1:02 pm


Rayman doesnt get the hype of the other platformers but this game especially on the Wii U is awesome.


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