I don't think I need to tell people how good it is, we all know. One thing that astounds me though is that the whole game is 12mb and yet has more content than any shooter right now. Even outside the game, all the stuff they dummied out of the ROM is fascinating. You have that Citadel level that Rare pretended didn't exist, hidden cheats, a Spectrum emulator with a bunch of Rare games, and tons of other stuff I'm forgetting.
If anyone's interested, I'd recommend checking out the Cutting Room Floor page for Goldeneye. Lots of stuff to read through.
I'll have to move onto Perfect Dark when I'm done.
I do intend to give the single player campaign another go at some point though.
I'm not sure you can compare Quake's multiplayer with Goldeneye though. With Quake, every client runs on its own machine. The N64 needs to drive four different viewports and process the game environment on one machine. It's amazing it isn't unplayable.
I'm not sure if the Wii hook up you're using supports it, but the original game also supported dual controllers so that it would play like a standard PS3/Xbox game with dual sticks. One stick moves. One stick lets you look around. You might give that a shot to see if that helps with the controls although I can only imagine the goofy wires everywhere.
The real fun in playing Goldeneye is the 4 player split screen with a bunch of friends taking turns killing one another. Ahh, the old college days. Good times. We lost many a night playing Goldeneye.
Somehow that doesn't concern me. Who cares if something ages badly, is it fun?
Besides, how else do you make a FPS work on that controller? (hint: there really isn't a better way)
How bad are you at aiming? These guys almost never fire and only took me out once in the first half of the game.
The random enemy placements are a good thing, because if you knew where they'd be every time then that's just boring. I suppose any game with random elements has fake difficulty right?
The respawning is annoying, sure, but keep picking up guns and you have bottomless magazines anyway. I found it way more annoying to try and shoot around scientists.
I think the game could use a bit more explaining as to what you're supposed to do. The level where you're trying to copy the Goldeneye key didn't bother to tell me that I had to go hunt around in my watch for the key copier. The amount of detail for the missions in general is cool though.
Pacguy19- Why is you automatically assume i'm "bad" at aiming when you can't possibly prove it? It has nothing to do with "aiming", it hardly matters in places like Aztec where enemies can easily kill you before you even get a chance to aim at them.
Random placements would be fine if it wasn't for endless respawning, combining the two just feels very cheap and more often then not it comes down to luck rather then skill, especially with that infamous glitch where the shuttle bay doors randomly refuse to open for no apparent reason.