Forsaken 64
Posted: March 30th, 2016, 1:22 am
So this Descent-sequel game just arrived in the mail today, and it's on I've been excited to play because it's considered one of the 64's most underrated games/FPS'.
After a few hours playing, here are my thoughts. The graphics are solid, and the smooth frame rate and cool looking explosions make it satisfying to see an enemy. The weapons are sweet (my favorite is the homing Solaris), and the controls are surprisingly good.
The problem? The game's stages are horribly designed. I had absolutely no idea what I was supposed to do or where I was supposed to go thanks to the maze structure that'll have you going around in circles. At times I have no idea if I'm attacking an enemy or standing near a powerup. It really would have been a difference maker had Acclaim put a map into the game, because you'll constantly hit switches and struggle to figure out what doors they open (as well as what is or isn't a door).
Also, who thought it was a great idea to save after every. Four. Stages? It's a horrible design choice that nearly ruins the game. I haven't tried the multiplayer with a friend yet, but it looks like a mess.
What saved Forsaken 64 for me was its cheat codes. I was able to access "one shot kills" for every enemy, and while it takes away the usefulness of certain items, it also makes the game more easy and fun to play. I do like how you can customize how many lives you have, the optional (but clumsy) 3rd person view, as well as the menacing techno soundtrack.
So far, Forsaken 64 plays decently with the cheat codes on, but I really wish the design choices were far better, because the developers had the right idea with this one. Too early to decide yet though.
Thoughts?
After a few hours playing, here are my thoughts. The graphics are solid, and the smooth frame rate and cool looking explosions make it satisfying to see an enemy. The weapons are sweet (my favorite is the homing Solaris), and the controls are surprisingly good.
The problem? The game's stages are horribly designed. I had absolutely no idea what I was supposed to do or where I was supposed to go thanks to the maze structure that'll have you going around in circles. At times I have no idea if I'm attacking an enemy or standing near a powerup. It really would have been a difference maker had Acclaim put a map into the game, because you'll constantly hit switches and struggle to figure out what doors they open (as well as what is or isn't a door).
Also, who thought it was a great idea to save after every. Four. Stages? It's a horrible design choice that nearly ruins the game. I haven't tried the multiplayer with a friend yet, but it looks like a mess.
What saved Forsaken 64 for me was its cheat codes. I was able to access "one shot kills" for every enemy, and while it takes away the usefulness of certain items, it also makes the game more easy and fun to play. I do like how you can customize how many lives you have, the optional (but clumsy) 3rd person view, as well as the menacing techno soundtrack.
So far, Forsaken 64 plays decently with the cheat codes on, but I really wish the design choices were far better, because the developers had the right idea with this one. Too early to decide yet though.
Thoughts?