matmico399 wrote:It wasn’t terrible but it was not very good either. I think when we see Alien in the title we automatically assume it will be great like the marvelous Alien Isolation.
Alien: Isolation was released a year later.
Aliens: Colonial Marines got the reception it did because it was a broken, unfinished game at launch. I assume that the version the Critic is playing in 2017 has had the worst issues patched out of it.
Edit: Turns out that there were
four major updates from February to July 2013. Some of the bugs that had to be fixed:
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Fixed issue where Raven could sometimes pass through welded door.
Fixed collision issue where bullets would not pass through certain open doorways.
Addressed several scenarios under which players could spawn without a weapon.
Corrected bug where clients appeared to spawn outside of world before match start.
Resolved several instances where players could walk or fall outside of maps.
Prevented campaign pop-ups from appearing outside of campaign.
Removed placeholder text from appearing on scoreboard in certain situations.
Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
Fixed an issue that could cause Xenos to walk upright on ceilings