I like how the lines have been blurred between the overworld and the dungeons. You don't just simply pass through the overworld as fast as you can to go from one dungeon to the next. You have to solve puzzles and make your way around obstacles, much like you do in the dungeons. The dungeons themselves seem to be a bit smaller in this game, which I like.
The puzzles are probably some of the best in the series. The last dungeon I played especially had a few doozies. They really made me think, and it was incredibly satisfying to finally figure them out.
After playing Twilight Princess (which I loved), I thought I was going to be a little let down by this game, but so far it hasn't happened.
The dungeons themselves are still fantastic though, which I think is enough to make it a great game in spite of some very serious flaws.
[QUOTE=Evan]It's the same camera system they've been using since Ocarina of Time. I think maybe after 13 years it's starting to feel a little dated, but it's always worked well enough. I don't have a problem with it.[/QUOTE]
With Wind Waker and Twilight Princess on the GameCube, you could adjust the camera during gameplay using the C stick. I think the loss of that on the Wii is what the complaints are about.
I played a demo of the game and I hated the motion controls. I've heard that you have to play it for a while before you get the hang of them but the controls were a major turn off for me.