Re: Loudness Wars?
Posted: April 21st, 2017, 3:48 am
You know what doesn't have as big of a loudness wars problem as modern music? VIDEO GAMES!!! Sure, some of the earlier ones had limited range, but I'll give them a pass because the resources were primitive. This is especially true for the GBA.
But for many video game soundtracks, they sound so fleshed out and multi dimensional in comparison to modern music. Even SNES titles like the DKC trilogy and WaterWorld have more clarity and emphasis on atmosphere and space than say Death Magnetic.
Perhaps this is because video game composers are less motivated on cashing in, rather trying to create the best atmosphere for a game. I wish the music industry could do the same.
But for many video game soundtracks, they sound so fleshed out and multi dimensional in comparison to modern music. Even SNES titles like the DKC trilogy and WaterWorld have more clarity and emphasis on atmosphere and space than say Death Magnetic.
Perhaps this is because video game composers are less motivated on cashing in, rather trying to create the best atmosphere for a game. I wish the music industry could do the same.