Take the week at the start of August, only Pirates of The Caribbean is a game based on level structure. Blitz, Dragonball, NCAA Football and the three 2600 games are all of the arcadey variety where the full game can be seen very early on. So it isn't exactly like it would take much more time anyway.[/QUOTE]
Okay, I'll try one last tactic to finish this debate. I challange you to pick up a good version of Dig Dug (perhaps you already have a version in a Namco collection). Take a couple weeks or so where you play nothing else at all, just Dig Dug. Continue to try to top your high score over the entire two weeks. Then, try to tell me that the game you're playing at the end of that time is the same one you played at the start. I recently spent a couple weeks at Dig Dug 7800 (and nothing else), and my impressions of the game were much different the longer I played. You don't "see" everything there is early on. The game is so much deeper once you start developing strategies for it, that it stops being the game you first turned on. That's just Dig Dug, and some of the other games you mentioned as being "arcadey" are A LOT deeper than that. If anyting, more time needs to be given to arcade games, as the entire point of them is to master them in order to get everything you can out of them. I understand what you're saying about content changing in bigger games, but te point is that ou can still be critical of a game and form your entire opinion in very short order. If a movie were 2 and a half hours of boredom followed by one good ten minute scene, you wouldn't like it. Why should a game get different treatment.
Also, the main game of Super Monkeyball started out as an arcade game in Japan, and is an arcade game by anyone's definition (I'm not talking about the minigames).