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Sprintmaster/2600

Posted: August 24th, 2011, 12:47 pm
by Alienblue
SPRINTMASTER / 2600 / D-

First, a question. Is this a Prequel or Sequal to the arcade SUPER SPRINT / Sprint 500 games? They were Atari coin-ops I think, so this must be related.

As to the grade, I'm sorry but I just don't GET "Full track on the screen" driving games (with the possible exception of DODGE 'EM which is really a maze game). Driving games should SCROLL guys.....like Activisions GRAN PRIX or MONACO GP or TURBO or even INTV AUTO RACING , which I happen to like as a ne player game and wish the INTV LIVES had let one player play it.

Whether you use a pad or stick or wheel, driving a tiny "car" around racetrack crammed into the width of one screen doesn't do it for me. It feels more like an out of control BERZERK more than racing, as you hopelessly try to control the tiny speck of dust around the tracks. Trying to pick up atoms of matter , colored squares that represent wrenches or tires, is tired and gut wrenching to me.

The 2600 SM is even worse with the bugs-for-cars graphics. It sounds like a lead weight going through a blender, although I rarely hear anything besides CRASH CRASH CRASH CRASH CRASH.

Those who love these games.......defend your world! I'm in your personal Space Invader, betcha Asteroids!


Sprintmaster/2600

Posted: August 24th, 2011, 4:51 pm
by Adamant1
[QUOTE=Alienblue]
First, a question. Is this a Prequel or Sequal to the arcade SUPER SPRINT / Sprint 500 games? They were Atari coin-ops I think, so this must be related.

[/QUOTE]

"Sprint 500"? No such game (there's a 2600-only game named Indy 500, though), but yes, it's part of Atari's "Sprint" series of arcade games. This was the console release. Predates Super Sprint, but was released after Sprint 2, Sprint 4, Sprint 8 and Sprint 1.


Sprintmaster/2600

Posted: August 26th, 2011, 9:37 pm
by Leo1

[QUOTE=Alienblue]As to the grade, I'm sorry but I just don't GET "Full track on the screen" driving games (with the possible exception of DODGE 'EM which is really a maze game). Driving games should SCROLL guys.....[/QUOTE]

I think both styles work well. I've had lots of fun with games like Indy 500, Super Sprint, Super Off-Road, Indy Heat, and many others over the years. In fact I think this style works better. Overhead scrolling games (Of which Turbo isn't one of them) often allow so little reaction time to oncoming hazards that any fun to be had can quickly be overtaken by frusturation.

What ruins this game, which otherwise had the makings of a nice 2600 game, was their failure to support an accessory from many years earlier (The Indy 500 controllers). Forcing the player to use joysticks for this game ruins all potential fun this game might've had.

I hope someone from AtariAge tries to hack in support someday (If it's even possible, this game is pushing the hardware pretty well so it might not be possible due to the extra processing demands for those controllers).

It's apparant a lot of effort went into this. It's just ashame that the final product isn't more entertaining.


Sprintmaster/2600

Posted: August 27th, 2011, 7:59 pm
by Leo1
Looks like someone already has hacked driving controller support into this game.

http://www.atariage.com/hack_page.html?SystemID=2600&SoftwareHackID=44

Time to dig my Cuttle Cart II out.