Super Mario RPG/SNES/D-
Posted: January 24th, 2012, 5:37 pm
Oh yeah, this one is bad!
I recall reading a Magazine and seeing this game, hearing all the hype. Well the hype is all there is to offer! Upon starting the game you see a BEAUTIFUL introl, looks great. You create your save state turn it on and BAM! It all goes downhill. First off the controls absolutely suck! A game like this is not suited for a D-Pad. Making quick movements impossible. Next off, the turn based combat is absolutely terrible, first off, it's extremely difficult, you always die before your enemies do. It's boring, unsatifisieng, and just slows the game down, the whole thing is just choppy. The graphics, while rendered in 3D, are grainy and suck. The music is forgettable (apologies to the forest theme), and usually annoying. Invisible blocks are everywhere and just a pain to find, due to the bad controls. Going in a pipe is difficult, the game is too long and is a chore, and it just makes you wonder why this wasn't moved to the N64. Compared to the later Mario RPG's (Mario and Luigi Series, Paper Mario (original, N64, 2001) and Thousand Year Door (Gamcube, 2003)) This is PATHETIC. At least Sonic 3D blast (Genesis, 1996) ran SMOOTHER. Powerups suck, teamates worthless, and absoulutely bad combat system ruins it. Leave this one for the rats.
D-
I recall reading a Magazine and seeing this game, hearing all the hype. Well the hype is all there is to offer! Upon starting the game you see a BEAUTIFUL introl, looks great. You create your save state turn it on and BAM! It all goes downhill. First off the controls absolutely suck! A game like this is not suited for a D-Pad. Making quick movements impossible. Next off, the turn based combat is absolutely terrible, first off, it's extremely difficult, you always die before your enemies do. It's boring, unsatifisieng, and just slows the game down, the whole thing is just choppy. The graphics, while rendered in 3D, are grainy and suck. The music is forgettable (apologies to the forest theme), and usually annoying. Invisible blocks are everywhere and just a pain to find, due to the bad controls. Going in a pipe is difficult, the game is too long and is a chore, and it just makes you wonder why this wasn't moved to the N64. Compared to the later Mario RPG's (Mario and Luigi Series, Paper Mario (original, N64, 2001) and Thousand Year Door (Gamcube, 2003)) This is PATHETIC. At least Sonic 3D blast (Genesis, 1996) ran SMOOTHER. Powerups suck, teamates worthless, and absoulutely bad combat system ruins it. Leave this one for the rats.
D-