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7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 18th, 2006, 11:20 pm
by VideoGameCritic
Keep in mind that these games were rated only slightly below average.  I enjoyed them all to some extent, but they definitely have their problems.  What do you think??

7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 18th, 2006, 11:34 pm
by a1

I agree on Snake Rattle and Roll. I got bored with that game after a few levels.


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 18th, 2006, 11:58 pm
by hi there

Yay, more of the 459763229863217 NES bombs.


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 12:20 am
by Zenzerotron
Dig Dug 2............I know I'm in the minority, but I enjoy this game a great deal. This is Dig Dug mixed with Qix. I LOVE Qix. There's not enough Qix games in the world. This game isn't as good as it could be, but I admire the idea(s) of it. I'd give it a solid C+ to B- minus grade.

RoboWarrior..........I tried and tried to get into this game. It's just too complex and too hard for it's own good. To pass the first level, you have to find several secret caves and acquire secret items, otherwise, the first level loops forever. This is a classic case of a game trying too hard to be complex/deep and it ruins the fun. Had this been a straight-up Bomberman clone, with the simple goal of killing all the foes and finding the exit within a time limit, it would have been pretty good. D- from me.

7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 12:17 pm
by Dennis

I disagree with your SR&R review, as it's one of my all-time favorite NES games.  It did have some control problems, but in my youth I took that as a challenge, not a flaw.

 

I just like to give props to any game that tries to "think outside the box" instead of being yet another FPS.


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 4:16 pm
by Chris Marsh

DDII is a different type of game that puts two types of gameplay together. The result is decent, but nothing special. Robowarrior is very difficult because of that timer that ticks down too fast. The game seems like trial and error to taking the best path. SR&R is a good title with decent control because of how you jump.


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 7:25 pm
by a1
[QUOTE=Dennis]

I disagree with your SR&R review, as it's one of my all-time favorite NES games.  It did have some control problems, but in my youth I took that as a challenge, not a flaw.

 

I just like to give props to any game that tries to "think outside the box" instead of being yet another FPS.

[/QUOTE]

Okay, control problems is not put into a game to increase the difficulty, all control issues are flaws that the developer should have corrected. Also, the "think outside the box" comment doesn't really work with NES games, as almost any non side scroller was thinking outside the box. Not many games were out back then so there was a lot of room for innovation in almost any game.


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 8:13 pm
by Dennis

Oh really, you think a game where you control a snake and have to eat enough to tip the scales to move on to the next level wouldn't be original even today?


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 8:22 pm
by JustLikeHeaven1
Glad to see some NES reviews Critic.  All three were great reads and I own both Snake Rattle and Roll as well as Robowarrior. 

Snake Rattle and Roll is a game that I remember loving as a kid, but it hasn't aged particularly well.  It gets points for being original, but I prefer Rare's other hidden gem on the NES, The Cobra Triangle. 

Robowarrior makes a horrible first impression and I hated that game for years.  Critic, did you get a loose cart or did you get one with instructions because this game needs some explaining and really isn't for jumping right in.  The instructions explain how to beat levels as well as what every power-up does. 

If you want to make any progress blow up every single tree you can you will collect a bunch of power-ups including a candle.  Keep blowing up bushes until you find a hole, drop down hit start and use the candle.  The underground caverns have tons of health, speed and bomb powerups.  Once you collect enough powerups you can return to the top you can commence searching for the stage's hidden chalice (which stops the level from looping forever).  If your energy starts to get too low use of the E items you collected while down underground.  Once you get the hang of this game it can be alot of fun, but it still has far too many flaws to be considered anything but average. 


7/18/2006: NES: Dig Dug II, Robowarrior, Snake Rattle and Roll

Posted: July 19th, 2006, 9:37 pm
by a1
[QUOTE=Dennis]

Oh really, you think a game where you control a snake and have to eat enough to tip the scales to move on to the next level wouldn't be original even today?

[/QUOTE]

That part of the game is original, but not much of the gameplay is. Aside from that the game is just jumping around on an isometric plane, and it's not much fun either. The most important part of innovation is introducing new gameplay, not a new concept or story idea.