2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

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VideoGameCritic
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2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby VideoGameCritic » February 22nd, 2016, 7:15 pm

Let's hear your thoughts on these two new 3DS reviews.

Sonicx9
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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby Sonicx9 » February 22nd, 2016, 7:30 pm

VideoGameCritic wrote:Let's hear your thoughts on these two new 3DS reviews.


Did you do the reviews on the original Nintendo 3DS system from 2011, or the New Nintendo 3DS XL system from 2015?

Also, if you are having trouble with brightness, you should change the brightness settings on the New Nintendo 3DS XL, here is help from Nintendo of America: http://en-americas-support.nintendo.com ... brightness

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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby VideoGameCritic » February 22nd, 2016, 10:39 pm

I had no idea that setting existed, but I turned the auto-brightness off!
Thank you Sonicx9!

Sonicx9
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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby Sonicx9 » February 22nd, 2016, 10:46 pm

VideoGameCritic wrote:I had no idea that setting existed, but I turned the auto-brightness off!
Thank you Sonicx9!


You should have the Brightness on level 5 max brightness and both the Auto-Brightness and Power-Saving Mode should be turn off along with the Wireless Communication/NFC turn off if you do not street pass/spot pass stuff along with Amiibos, as it can help frame-rate/battery life if the game lags.

Sonicx9
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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby Sonicx9 » February 22nd, 2016, 11:05 pm

VideoGameCritic wrote:I had no idea that setting existed, but I turned the auto-brightness off!
Thank you Sonicx9!


That part about Dead or Alive Dimensions about the bad lighting effect on the Nintendo New 3DS XL should be changed because of the auto-brightness issue now being fixed?

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scotland
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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby scotland » February 23rd, 2016, 8:23 am

Objection. Olafs Quest is awesome for kids.

The game is exactly what you expect; its a fun entry level game for kids who like Frozen. I bought it for that for $15, and it delivered.

Its not insipid like many edutainment games. In video games, cute ain't always easy, which has led to many kids properties being way too hard. Things like Mickey Mouse should be, well, Mickey Mouse simple. You did not rip on Cabbage Patch dolls on the Colecovision for not being as hard as pitfall? Why? because its obviously a kiddie game. Same here.

For an experienced platformer adult who eats koopas for breakfast, maybe this game may seem wanting, but for a parent or elementary aged kid, this is great. If it was challenging for an adult, that would be a flaw. This game actually seems to have been playtested for a kid sized difficulty.

I know the grades are based on how fun it is for The Critic, but the write-up is too harsh.

Herschie
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Re: 2016/2/22: Nintendo 3DS: Dead or Alive Dimensions, Frozen: Olaf's Quest

Postby Herschie » February 23rd, 2016, 2:55 pm

Dead or Alive is a nice game when you only have a few minutes to play. Although I was able to find an exploit in the game.


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