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Re: Sega Genesis Classic Console (2016)

Posted: October 10th, 2016, 11:09 pm
by Robotrek
I wish they had incorporated the cartridge slot into their Colecovision console, since working Colecovisions are a rare sight nowadays. It'd be so much easier to build up a good library without having the look for a replacement (I STILL AM!).

Re: Sega Genesis Classic Console (2016)

Posted: October 11th, 2016, 7:12 am
by scotland
Robotrek wrote:I wish they had incorporated the cartridge slot into their Colecovision console, since working Colecovisions are a rare sight nowadays. It'd be so much easier to build up a good library without having the look for a replacement (I STILL AM!).


I do too, but I'm guessing their sales reports show that dedicated retrogamers were not the primary market. We'd have more luck with a company like Hyperkin adding that feature, and not AT Games. The availability of making parts or costs of making those slots would have added to much and gone over the the requisite cost ceiling of a Flashback product.

One interesting thing is that the Atari Flashback 2 would get cartridge slot mods as it had a '2600 on a chip' design, but later redesigns switched to an ARM based processor and is not hackable. Even if the Colecovision Flashback were hackable, it might make a nice secondary market in refurbishing them using defunct Colecovisions.

Re: Sega Genesis Classic Console (2016)

Posted: October 11th, 2016, 9:30 pm
by Robotrek
It might just be the sad reality that early 80's consoles, while pretty hot collectors topics 7 years ago, are now really undesired. The games are cheap, except for the most rare, or most popular. And clone systems probably won't do well anyway. Anything pre-NES, is sadly let out to dry. I suppose the gaming market is now changing.

Re: Sega Genesis Classic Console (2016)

Posted: October 12th, 2016, 5:40 am
by Rookie1
Robotrek wrote:It might just be the sad reality that early 80's consoles, while pretty hot collectors topics 7 years ago, are now really undesired. The games are cheap, except for the most rare, or most popular. And clone systems probably won't do well anyway. Anything pre-NES, is sadly let out to dry. I suppose the gaming market is now changing.


Like anything, the collectors market comes in waves. Now you are seeing a rise in the N64 and PS1 as that generation of kids are now entering the job market with disposable moneys. Within the next few year you will probably see a drop off of all the current heavy hitters and a shift to new stuff. Hell, eventually PS2 and Xbox stuff will become a desirable collectible and you cant give that stuff away right now.

Re: Sega Genesis Classic Console (2016)

Posted: October 17th, 2016, 6:05 pm
by Luigi & Peach
tortimer wrote:Phantasy Star II. This was one of the most memorable RPG experiences of my youth. A very different experience (in many ways) from the Final Fantasy games everyone was playing on Nintendo systems.


I love this game too but I can't imagine playing it without the extensive maps you constantly need to reference.

Re: Sega Genesis Classic Console (2016)

Posted: November 17th, 2016, 11:08 pm
by Alucard1191
Luigi & Peach wrote:
tortimer wrote:Phantasy Star II. This was one of the most memorable RPG experiences of my youth. A very different experience (in many ways) from the Final Fantasy games everyone was playing on Nintendo systems.


I love this game too but I can't imagine playing it without the extensive maps you constantly need to reference.



I too absolutely love this game, but with how hard the difficulty is and how much grinding is required I have a hard time getting into it in non-emulator form. Do any of these modern retro relaunches support things like save states and the like? Some aspects of classic gaming, like Lufia 2's Ancient Cave, (best... side game... EVER.) work so much better for me on an emulator that I can save the state. I don't have 3-4 hours to dedicate to a single dungeon/gaming sitting like I used to.

Oh yeah, Phantasy Star II. I would actually like to give it one of those 'Great Gaming Moments' shout outs from the other thread. When Nei dies later on. Other than Aeris, that is one of the only RPGs I can think of from that general time frame where you have a PC actually die.

I really miss my Genesis...

Re: Sega Genesis Classic Console (2016)

Posted: November 18th, 2016, 8:30 am
by ThePixelatedGenocide
There were other permanent deaths from the era; it was just rare that a character with any potential was cut down. Phantasy Star, meanwhile, loved that trope. IV introduced us to Alys, who was strong enough to help out new players, while encouraging their growth.

Of course her first instinct, when seeing a threat the actual main character of the game can't handle, is to try to protect you.

The game rewarded her courage and compassion with a slow and painful death.

Judging from the YouTube comments, some people still aren't over it. Players who weren't even alive when the game was released regard it as a dick move.

Re: Sega Genesis Classic Console (2016)

Posted: November 18th, 2016, 6:32 pm
by Alucard1191
ThePixelatedGenocide wrote:There were other permanent deaths from the era; it was just rare that a character with any potential was cut down. Phantasy Star, meanwhile, loved that trope. IV introduced us to Alys, who was strong enough to help out new players, while encouraging their growth.

Of course her first instinct, when seeing a threat the actual main character of the game can't handle, is to try to protect you.

The game rewarded her courage and compassion with a slow and painful death.

Judging from the YouTube comments, some people still aren't over it. Players who weren't even alive when the game was released regard it as a dick move.



I actually haven't played PS IV, my genesis was unfortunately stripped from me by my parents at a really young age. (Something I'm still bitter about 20+ years later.) PS II, shining force I + II got a huge amount of play when I was a youngster though. I do feel the Phantasy Star series is overlooked though. PSIII was nuts in scope, for example.