ThePixelatedGenocide wrote:Ninja Gaiden 3 is the best version of the game for those who hate mandatory checkpoints - how dare they prevent you from replaying your favorite stages after each death? Especially if the completely optional password system killed your parents, and you've sworn revenge.
And hey, the more enemies you face, the better the level design, right? It's how Lucas improved Star Wars, and it's how Tecmo improved Ninja Gaiden.
But for the rest of us, it's a crude difficulty hack that should have been left as an optional bonus challenge.
Critic, any chance you'll be reviewing the original?
At least once the enemies in Ninja Gaiden 3 are dead, they stay dead. In that way the difficulty balances out, even with the increased enemy count. Also the larger sword means being able to attack them more easily. In Ninja Gaiden 2 there is no shortage of endlessly respawning enemies conveniently located to knock you into a pit.
A "cheap difficulty hack" would be like what Konami did with the driving stages in Bayou Billy. Ugh.