3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
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3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
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3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
Good reviews critic. Shadow Squadron seems like a really fun game, though I never played it. After reading about the three games, I went back to your 32X review of the system, and your following line about its energy consumption is a hoot: "the 32X's three bulky adapters were capable of producing brownouts in small towns."
3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
I like them, but are they much different from the last time? Can't remember. Of course, you're right about them. Try re-reviewing Star Wars Arcade to see how much that sucks.. the hardest game ever. Probably.
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3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
I remember playing Knuckles Chaotix and not being too impressed. I still liked it, but after a while I could care less about it. At that point the Sonic formula had already worn thin. That was my main complaint about the Sonic franchise...it never really tried to innovate or stay ahead of the competiton. Sega always felt like running around real fast would make people love the game forever (technically they are right, but that doesn't mean the quality hasn't suffered).
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3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
Now now, how many of their attempts at doing something different with the character has NOT resultet in a horrible game? 2? Can't blame them from continuing betting on a winning horse.
3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
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3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
[QUOTE=Adamant][QUOTE=JustLikeHeaven]That was my main complaint about the Sonic franchise...it never really tried to innovate or stay ahead of the competiton. Sega always felt like running around real fast would make people love the game forever (technically they are right, but that doesn't mean the quality hasn't suffered).[/QUOTE]
Now now, how many of their attempts at doing something different with the character has NOT resultet in a horrible game? 2? Can't blame them from continuing betting on a winning horse.[/QUOTE]
3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
Ummm no, Espio, Vector, Charmy made up the fourth team in Sonic Heroes...so they're not one-timers. "Mighty" ended up in Sonic Arcade, but hasn't been seen elsewhere.
3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
What about PUNKY SKUNK!?
I think Punky Skunk should team up with Awesome Possum and Bubsy Bobcat for the BEST mascot game ever!
Oh, and don't forget a cameo with BOOGERMAN!
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Re: 3/13/2007: Sega 32X: Afterburner, Knuckles Chaotix, Shadow Squadron
Gameplay is strange when it's doing Sonic style things (in very small doses) it promises to be fun. But most of the time your just finding your way out of the levels which gets dull. It's kinda like a European labyrinth platform title that were the rage in the late 80's / early 90's but without the punishing difficulty. Sega must have known the game wasn't quiet right because there ain't much challenge in this game.
Also what surprised me with this is the slowdown, it's not too frequent but you collect an invincibility icon and the 32x starts to stutter. Now it's a nice looking game but I wouldn't have thought it's too punishing for the 32x processors.
So a decent game around the C range for me. It also highlights the 32x was at its best when pushing polygons.