Huh, I remember not liking Jet Moto 2, but I loved Jet Moto 3. It probably didn't age too well. If I find it cheap I'll try it out again and see if I agree with the D+.
The game is so freaking annoying, regardless if you still finish top three. Can anyone honestly say they could stay on the track on the rollercoaster stage through the entire race?
I disagree with one thing though, analogue control helped out ALOT in jet moto 2, making the heavier (and faster) bikes much more playable.
These games were so bad back in the day. I remember my friend trying his hardest to convince me Jet Moto 1 was good. You couldn't pay me to play through these games again. I never even knew they made a third game...did people actually buy this crap?
I played all three "Jet Moto" games as rentals because I knew from the moment I saw screenshots that these games would never look/control as good as "Waverace 64." That Nintendo 64 game truly spoiled me because it was such a tightly-controlled, beautiful game (still is!) that I've had trouble enjoying water-based games on other systems since. Even the all-mighty "Waverace Blue" sequel on the Gamecube sucks because, while graphically more pleasing, the controls took a page from "Jet Moto's" playbook and forced the player to needlessly press an additional button to steer. Bad idea!
If JM2 was too easy, why not go into the options and pick one of the 3 higher difficulty settings that are available? Or maybe turn the handicap option off? I agree the Novice difficulty is WAAAAAY too easy, but taking points off for something that can be easily adjusted seems ridiculous.
Sorry if I sound like a crazy JM fanboy, but it just sounds like you didn't put much time into the games before writing the reviews.
I picked up the original on clearance recently and although I only played it for a short time, it seemed quite primative and hasn't aged as well as Wave Race 64. And whose bright idea was it for that weird grapple cornering thing?
Even the all-mighty "Waverace Blue" sequel on the Gamecube sucks because, while graphically more pleasing, the controls took a page from "Jet Moto's" playbook and forced the player to needlessly press an additional button to steer. Bad idea!
When do you need to press an additional button?
[QUOTE=a]When do you need to press an additional button?[/QUOTE]The L and R buttons were used to help you make sharper turns in Blue Storm, although the N64 game had that function, too. However, in Blue Storm, unlike Wave Race 64, steering was noticably harder when using the analog stick alone, so using the triggers to turn in the GC game was a necessity.
Good job with these 3. Thanks for finally setting the record strait on these highly over rated games