3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
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3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
I can't believe you have to play through the game again just to unlock everything! Especially the difficulty! I liked the original but gave up on it months ago as I didn't enjoy playing the same levels over and over again. Way to hard!
Good to have you back. Looking forward to your 360 reviews.....
Boston
3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
I can't believe you have to play through the game again just to unlock everything! Especially the difficulty! I liked the original but gave up on it months ago as I didn't enjoy playing the same levels over and over again. Way to hard!
Boston
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I find it even more frustrating that Ninja Gaiden Black requires to finish the game in order to unlock the Mission Mode! That's a lot to ask for considering how long and difficult the game is. Not to mention they don't tell until you open the case and read the manual, making it impossible to get a full refund at most game stores. I think we have a new video game rant for VGC.
- VideoGameCritic
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3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
Nowadays, normal means easy, and easy means ridicoulously easy.
3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
Bah! This current gen of games have been the best yet. So may games from yester-year were so tough it was obvious they were never play tested.
Funk
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3/12/2006: Xbox: Darkwatch, Ninja Gaiden Black, Stubbs the Zombie: Rebel Without A Pulse
It makes me wonder why you could beat the crap out of the same guys in Streets of Rage 2 and it was great, but if you brought a similar formula into a 3D game it never seemed to work. Not that Stubbs is a 3D beat em up, rather its a 3D eat-em-up...