Instant Fun
- VideoGameCritic
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Instant Fun
They don't make games like that anymore. Now you need to sit through an hour of cut-scenes and tutorials before you start to get any traction, and even then, new games tend to lack that sense of pure fun.
My friends always gravitate toward my classic consoles, not showing much interesting in my PS4 and Xbox One. I don't think that can be chalked up to simple nostalgia.
Your thoughts?
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Instant Fun
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For the most part, Nintendo has that mind set. The divide is built upon the cinematic games, pure and simple. That is the part of gaming I do not support, enjoy, or play.
And why is SEGA unable to build another GREAT Monkey Ball???
Also they could update Crazy Taxi instead of re releasing it again.....
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I've been playing games all my life, but I have another passion that surpasses gaming: movies. And video games will never be movies. Developers, please just stop and get back to basics.
Recent games that were instantly fun: Twisted Metal (2012), Shovel Knight, Wii U games (no surprise there), Hotline Miami…
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This is a year span I think the balance of cut scenes and game play were golden. The years before Metal Gear Solid had 'mandatory cutscenes', it had never been the same since.
I still nominate the original DS hardware along with the GBA as instant go-to have-fun hardware. I don't think consoles have ever been a "sit down and instantly play" after the fifth generation...
Oh heck I'm a gamer all around, getting kinda sick of how tense things are; on both the gaming and internet community front. I am glad remakes of games that matter are a thing this fall/next year.
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They don't make games like that anymore. Now you need to sit through an hour of cut-scenes and tutorials before you start to get any traction, and even then, new games tend to lack that sense of pure fun.
My friends always gravitate toward my classic consoles, not showing much interesting in my PS4 and Xbox One. I don't think that can be chalked up to simple nostalgia.
Your thoughts?[/QUOTE]
Yea, I would agree with you. This is also why I have a Wii U, great fun games that you can jump into right away. This is also why I love the Lego series.
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The problem is that games and film are two different media with very different objectives.
It's hard to balance meaningful choice with a linear narrative. That being said, Bioware's creations are truly artful and should be placed alongside the very best science fiction.
On the subject of tutorials and intro cutscenes: good games in 2014 aren't really that different from the good games of 2004 or even 1994. Rather than front loading all of that content, well-designed games weave exposition and tutorials into the fabric of play.
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Nintendo was and is much more meticulous with their games, which probably explains a lot why Mario's legacy has grown or at least stayed intact, while Sonic's has deteriorated to where only nostalgia has kept the character afloat.
Anyway, the Dreamcast library and hardware probably provides the greatest balance of old-school arcade gameplay and modern visuals, especially when hooked up with a VGA box.
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I definitely disagree with that, I find the COD games instant fun, sure there's come cutscenes first, but once the gameplay begins it's fun from beginning to end. I think plenty of new games have a sense of "pure fun"
I think all the companies understand this, not just Nintendo.
I don't see why people complain so much about cutscenes in games, why is it so wrong for games to be more like movies? I personally don't see that as a bad thing at all, I love cinematics in games, so no I don't think developers need to "get back to basics" I think games are just fine the way they are now.
I think you were kind of overanalyzing the AVGN thing, it was more of a joke then anything else.
I for one enjoy these so called "cinematic" games and hope they continue being made.
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