[QUOTE=darkrage6]
1. Steer-Just cause a game has violence does NOT I repeat does NOT automatically mean it's targeting the "lowest common denominator" I am so tired of that annoying sterotype.
2. Also for you own sake, PLEASE don't talk about feminist or minority representations, because you are obviously completely ignorant when it comes to that subject, people ARE represented by gaming whether you want to admit it or not, some games do have depth.
Also this whole "you have a backstory when you die" thing dosen't make a lick of sense.
Also i'm not a Dark Souls fan, i'm not saying all games have to hold your hand, but to me there's a big difference between reasonably challenging and just plain insane, and Dark Souls is just too insane for my taste, you have to constantly use a guide just to figure out what you're even supposed to do, and that's just not my idea of fun.
[/QUOTE]
1. Where is the variety in you AAA game cinema? No other medium has this absolute dearth of variety.
2. No, not really. Look at Metroid 1. For NES. Famous exp - at the end - it is revealed your character was a woman, up until that point it was assumed to be a man or a robot? What difference did it make? At most, it was a game maker trolling his likely young male audience. That's fine - but what did it change? Nothing, the is no depth there. What other medium could you change who the main character was after the fact and be left with no relevance with what you just completed? You cannot have a plot twist when there is no plot. You cannot have representation without a full fledged character. In any game, all you has is an avatar or an archetype.
Link is an archetype, he has zero personality and no meaningful back story. Every Link is apparently a different Link, but other than art styles they are totally interchangeable, from a narrative stand point.
The Story Mode of the Wii Smash Bros game - what an incoherent mess. A bunch of archetypes got thrown together into a generic mish mash of their 'home' worlds and levels, and the story is a total disaster, devoid of any plot, moral, or point. It is literally Sakurai pulling plush dolls off of the shelf and throwing himself a tea party with them.
That disaster is inevitable result of pulling decades worth of game history and trying to draw a narrative out of it. There is nothing to draw from, the characters and worlds are paper thin. They relate to their own world, not to each other, and not to our world. It is a sticker book narrative, draw your own caption bubbles. It is a waste of time and energy.
And the next Smash Bros is retreating form this disaster, it will have no story mode. It will be a fighting game, which is all it ever was and all it can ever hope to be.