I don't think that the N64 was a great console, but a couple of those points are just wrong in a way that makes me itch.
JWK wrote:Of its generation, it had the worst color palate
What? Every system from that generation had a 24-bit palette (not a palate, which is the roof of your mouth or your taste in food... and not a pallet, which is what you use to move crates). In terms of onscreen colors, while the N64 technically had a lower absolute limit than the PlayStation's, the actual number of colors its games displayed was higher - the N64's texture filtering used a lot of colors, and the PlayStation's limited video RAM meant that a lot of its more sophisticated games had to run at lower color depths. In any case, it's all irrelevant because none of this is really noticeable either way, since the game assets of the time had limited color in the first place.
JWK wrote:the ugliest polygons (ok, that one might not be true)
Yeah, not even close. The specific reason that it isn't true is that they're processed at sub-pixel precision; the PlayStation doesn't do that (at least not in hardware) and can only move polygons entire pixels at a time, which is why they jitter around and sometimes get gaps between them. The N64 also has a higher poly count on top of that.
If you want to rip on the N64's hardware, go for its worthless texture RAM. 4 kilobytes! That's why so many of its games have such blurry textures; higher-resolution ones just don't fit. Nintendo actually had to put out a RAM pack add-on to give developers room to breathe.