Postby goldenband » November 30th, 2016, 1:46 pm
To be clear, I think anyone has the right to dislike any game they want, and there are always going to be unpopular games (regardless of their quality) whose appeal is very narrow or limited to a small audience. That's beyond argument on both counts.
My comments about "social signaling", though, are more about the way in which people pile on to specific games, and especially the way it seems to anger certain people (fortunately not in this thread) if you like a game that "everybody knows" is terrible, like E.T. Some of that is childhood disappointment transformed into adult bitterness, no doubt, but I really do think some of it is just the human drive towards conformity -- and, unfortunately, our instinctive hostility towards difference (and fear of being singled out as different).
Again, I've seen people get genuinely angry when someone said they enjoy E.T., or Hydlide, or another game held in wide contempt. And it's not just that they think they're being trolled, or even that they think the other person is being some sort of obnoxious ironic hipster, but something deeper, as if their core values are being challenged. It's the kind of response you get if you don't agree that $NATIVE_COUNTRY is "the best country in the world", or that you might have gotten in 1950 if you argued that certain groups of people should have the same rights as others. Conventional wisdom has it that people get mad if you don't like what they like, but I think they often get far angrier if you don't hate what they hate. Sometimes it's not what they have in common that seems to unite people, but a shared enemy.
@scotland, to your point, I think the gaming community used to be different. If anything we used to put up with games that had no business being tolerated, and gaming magazines were too generous toward them, most famously Rise of the Robots and the hype I remember it getting. But in the 2000s the lackluster or unpopular games of the 1980s and 1990s became a common object of mockery, and the tone of the community changed: contempt became the first response to something different.
@Stalvern, my impression is that Heavy Nova has far more defenders than Sword of Sodan. I know several people who think it's not just a defensible game, but an excellent one. (I personally haven't played it enough to say one way or the other.)
I look at Sword of Sodan as being like a medieval painting come to life, with all the stiffness and weird geometry that implies. To be sure, when I first played it, I thought it was terrible!
The thing is, though, that the game rewarded my effort: the more I played it, the better I got at it, and my growing skill opened up the gameplay. There was something fundamentally addictive -- and I've noticed this a lot in "bad" games -- about learning to master a game that didn't want to hold my hand, but whose challenges were also straightforward enough to be grasped without requiring tons of memorization, perfect execution, or a commitment of an hour or more.
There are so many games I slog through just for the sake of beating them. But Sword of Sodan I actually looked forward to, because it was satisfying to master it. And it can be mastered in a meaningful sense, which many other games can't.
I haven't played the Amiga version of Onslaught but the Genesis port, at least, is utter garbage for one very simple reason: there's basically no game there. It pretends to be a complex RPG/strategy/action-platformer hybrid, but the amount of actual content is miniscule, and basically all the RPG/strategy stuff is meaningless window dressing. The game looks nice, controls OK, sounds reasonable (though you can't have both music and SFX), and if you play it for five minutes it might seem decent. But the reality is, it's so obscenely and unnecessarily repetitive that it boggles the mind: to beat the game, you have to play the exact same levels and fight the same battles hundreds of times. It's a scam.