Stalvern wrote:This is sheer word salad.
I think you are being harsh, Stalvern. Sure, the post has words spelled incorrectly and it could do with some punctuation marks, but I still understood the point Sonicx9 was trying to make.
Stalvern wrote:This is sheer word salad.
Atarifever wrote:I've pointed out before that I think EA likes to play "King maker" more than any other publisher (wouldn't put their stuff on Dreamcast, publicly discuss "power concerns" on Nintendo systems shooting their own possible future marketing in the foot, trash-talking ports of other games, etc.). Meanwhile, companies like Ubisoft and Activision make games for everything, and usually see themselves with new franchises or customers (Activision sold more copies of some Guitar Hero games on Wii than anywhere, sold most copies of the first batch of Skylanders on Wii, and sold over a million copies each of three Wii COD games for example, while Ubi is STILL selling new Just Dance games on Wii). Even outside of Nintendo systems, EA plays king maker poorly, with their stupid Xbox exclusivity play with TitanFall forever hurting sales of that franchise (otherwise set to be huge) and their attempt to push their EA Vault thing onto consoles being totally ignored by 2/3 of the console makers. I think this sort of silly control posturing has never really worked for EA, and they have succeeded despite it, and not because of it.
However, I don't think this is that. Look at Capcom. They put a port of SF2 on the Switch. SF2! And it sold gangbusters. Switch fans don't "need" the best version, and publishers don't have to try that hard. I think this is just an example of casual fans buying soccer games, and not a ton of casual soccer fans having a Switch yet. Your own examples show some of the games selling better on old systems, which are often owned and still played by casual game fans who focus mainly on yearly sports releases. I don't think EA did anything here a ton of other developers have not or will not do with their Switch releases. I just think the people who own a Switch right now are more likely to buy, say, SF2 than a sports game. EA now knows that too, and luckily for them, they didn't have to spend too much to figure it out.
BanjoPickles wrote:Part of the problem is that third parties tend to get a bit obnoxious when it comes to the ports that they release. In the case of EA, they release a gimped soccer game on Switch for the same price as the more fully-featured title on PS4/Xbox. Also, even though I'm personally excited for it, was LA Noire as good a pick as, say, GTA 5? Why would you port a game that willl be lucky to crack 250k in sales when you have the golden goose that is guaranteed to sell at least a million? LA Noir is a good game, but it doesn't have the name/reputation of GTA 5. Sad as it may be, because some of the games are stellar, niche games typically pull niche sales numbers.
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