Zelda: minish: last chance!

General and high profile video game topics.
Alienblue

Zelda: minish: last chance!

Postby Alienblue » June 27th, 2005, 6:12 am

I've been selling some of my GBA games and Z:M
is going if I can't get an answer to this:

Where the (expletive) is the Gust Jar?

I try to avoid complete walk-throughs but this is my problem.
I ran through the opening story, got the sword/sheild,
saved and got the Minish cap, entered the minish villiage
and found 2 h hearts. Now I am in the dungeon with the
caterpilliar boss. I've been told I need to find the
Earth element.

So again, WHERE IS THE GUST JAR? Did I miss something
or am I not there yet?


Hellllllp!

Michael Danehy

Zelda: minish: last chance!

Postby Michael Danehy » June 27th, 2005, 2:09 pm

I found this at gamefaqs, hope it helps.

 

 

Minish Woods
------------

Back out here, simply go all the way north through the tunnels. You will then
be at the entrance of the Deepwood Shrine you were directed to, so go inside!


Deepwood Shrine
---------------

Start by going forward and you will spot 3 statues. Push the middle one aside
and continue to the next room. Defeat the crawler enemies, then step on the 4
switches beside the lanterns to make a chest appear. Open it to get a Small
Key. Use it to open the north door. Walk around the watery section and you'll
find some tracks in the ground; the Minish Cap will tell you how to pull the
lever back. Go up to it and hold R + Down until you can't move any further.
This will make a bridge to the center island form. You'll find a blue
mushroom there; pull back on it and it'll launch you in the air, clearing the
water (remember this, you'll do it often in this dungeon). At the other side,
go into the north room.

In this room, walk to the upper ledge to the right and hit the switch to burn
the vines holding the giant barrel in place. Then, go down the steps into it.
Inside, go into the upper-left door. Follow the path around and up the steps
(you'll clear the dust on the ground, and those enemies, later). Walk around
the switches and push the statue to the left, then step onto the second
switch. This will burn the other vines apart, allowing the barrel to move
now. Go back down and into the upper-left entrance of the barrel. To roll it,
simply move up or down while inside. If you need to reach a particular exit,
run in that general direction and you'll fall into the door as it moves by.
You need to reach the bottom-left door for now, so simply run downward until
the door rotates around for you to go through. Then, go left to the next
room.

Defeat the red enemy here, and check out the mushroom in the left aisle. Pull
it back all the way, then launch to the back wall. Then, climb the steps and
open the chest to get a Map. Go south and drop off the ledge, then pull the
mushroom only halfway (you'll know where by the track split) to reach the
middle ledge. From there, go into the left area. In here, kill the flying
enemy and push the pot onto the switch to make a bridge appear. Cross it and
enter the southern chamber. Here, push one of the statues inward so you can
get into the center area, then push the first statue back onto the switch.
Pull the other statue onto the second switch to make a chest appear; open it
to get a Small Key. Now, backtrack to the barrel room. This time, roll
through it to the upper-right exit. Unlock the right door and go in there.

In this room, pull on the mushroom a couple steps to launch to the south
ledge. Go left and hit the switch to form a bridge; use it to pull the next
mushroom all the way back. When you reach the southmost ledge, head right
into the next room. Defeat all the enemies in here, then go around to the
right side. Pull the right statue to the far right, then push the left one
all the way onto the switch. Enter the north room and fight some more enemies
for a Small Key before continuing on to the left room. Back in the mushroom
room, climb the steps and go northward. Drop down into the alcove below and
run through the tunnel, and head downstairs. To the right, push the right
block up and the left one to the left, and open the chest to get the Compass.
Now, head back upstairs and head into the room to the left. Hit a switch in
here while avoiding the enemies, then use your key to enter the next room.

Here you'll fight a Moldorm-like mini boss. Hit its head with your sword;
this will cause its tail to become vulnerable (it'll look like a heart then).
Attack it with your sword as much as you can before the worm recovers. When
it turns blue again and slows down, repeat the process until you win. Open
the chest that appears to receive the Gust Jar. This item acts as a vacuum,
allowing you to pull distant pots and enemies towards you, and clean the dust
in this room. Test it by using it on the webs hanging on the walls to clear
them. Make sure you clear the webs on the east and south doors. Enter the
south room to pick up a Piece of Heart, then go back and head east. In this
room and the following one to the east, you can use the pot to clear the
dust, revealing switches. Step on them to make chests containing a total of
40 Shells appear. In the room with the Piece of Heart, you can hit another
switch to make a warp point appear up there; we will revisit here shortly.


Alienblue

Zelda: minish: last chance!

Postby Alienblue » June 28th, 2005, 7:05 am

Thank you, I'll give it one last try
for Link's sake!


Return to “Video Games General”