wasn't gonna use a "transfer code" with old systems like
the NES, the Master System, the Tg16... Too complicated,
if at all feasible. Yet, the Wii is fully compatible with the Gamecube,
and, as one would expect, it's free.
The Ps Vita is the successor of the PSP. All previous Sony consoles
have had some sort of backwards compatibility, and it's nice to know
downloaded PSP games can be transferred to the Vita for 0$/€. They
did however support UMD games even after the GO came out, which
makes for a lot of UMD games, at least in my own collection, and I'd have enjoyed the option to play those on my Vita. But, not for a fee.
Too bad the Vita can't play regular PSP games. I don't care about downloads one way or another. I think the 3DS & Vita are going to have a tough time competing against phones. They need every edge that they can get. This is a blown opportunity for Sony.
I wish it had a UMD drive, but since it doesn't, this strikes me as a reasonable concession to ease someone that wants to keep playing their favorite UMD game on the Vita (If it's even available on PSN and the publisher has agreed to allow it to be enrolled into this program; It's going to be such a small slice of available UMD games that it's barely better than nothing). Heck, it's more than Sony did for UMD owners buying the Go...
As for PS3 controller support, the 2000/3000 can only do it for Resistance. The game being played on your PSP (With the PSP outputing it to your tv) will communicate via WiFi to your PS3, with the PS3 handling communications to the PS3 controller via BlueTooth (Works surprisingly well). Only the Go had BlueTooth so only the Go offers full PS3 controller support.
just another option. Yet, many people, me included, were
confused with this choice, why would they release a non
UMD system, while still supporting UMDs? Ultimately, it was
seen as an experiment, and Sony didn't drop physical media with the
Vita, thankfully. It seems they weren't crazy about the UMD as
a format anymore though, so I'm not surprised the Vita doesn't
have a drive, I just wished UMD content could be downloaded for
free, and truly think it should. Since the GO didn't replace the PSP,
UMD PSP gamers are pretty much 'expletive' with this strategy, we
built a collection, and are now told only some of the games will work,
and for a fee, might I add. Pretty sucky, if you consider the 3DS is fully
compatible with the DS...
I'm glad you understand why I said the Virtual Console comparison
didn't work, let's just say it has its limits, no one expected
Nintendo to provide such a service, it's just a fancy feature,
a cool one, but that's beside the point. The fact is, the PSP is the
previous generation, just like the Gamecube was, or more importantly
since we're dealing with portables, just like the DS is.
With that said, I still hope the Vita will succeed, and will buy one on
day one (with Uncharted^^). Its limited backwards compatibility is a small
issue for me, as a console collector with access to UMD PSPs. But I
think what I consider a small issue might not sit so well with other gamers,
which is why I think it's a rather bad move from Sony.
[QUOTE=Oltobaz]Yet, many people, me included, were
confused with this choice, why would they release a non
UMD system, while still supporting UMDs?[/QUOTE]
How do you think Sony should've handled this? For instance, how do you keep people from abusing it if it was free and all you had to do was insert a UMD into your UMD drive equipped PSP to get the digital version of the game for free? How do you get all the publishers to go for this (Most aren't subscribing as is even with the opportunity to earn a few dollars)? What about the hundreds of PSP games that have never been made available on PSN? What about games where legal agreements have expired (Outrun 2006, for instance)? From a legal point of view, the digital version of a game is likely going to be considered a new copy of the game so it very likely wouldn't be possible under such instances to newly distribute a digital version of the game since the original UMD sale didn't include a digital copy.
Short of requipping the Vita with a UMD drive so it could play the actual UMD, I don't see how anything except a partial compromise would realistically have been possible. Frankly, I think it's rather surprising we got anything since I think they could've easily gotten away without doing anything.
really expected one, but that's what they should have done, sure.
Anyways, there's none, and I guess finding a way to transfer UMD data for
free while keeping people from abusing it would require some creative
solutions, due to the facts you presented (perhaps through PSN account, and limiting at one or two transfers per game?) however, Sony had two options, either coming up with one, or, better yet, keeping the drive. Instead, we got a feature very few people will want to use, and that's too bad. Sony gave customers a choice between digital and physical medias when the GO came out, now it looks like they'll sort of "reward" people who took the digital route, and do next to nothing for the others. Yet, their newer system will actually use physical media, it's sort of a mess when you look right down to it. They should have maintained the drive, tried harder at convincing publishers, looked for another creative solution... Either way, what should have been their problem became my, and other users', disappointment. What impact this might have on sales, I truly don't know, but they lost an asset, especially in regards to the fully
backwards compatible 3DS...
[QUOTE=Oltobaz]I fully agree, an UMD drive should have been made available. Nobody
really expected one, but that's what they should have done, sure.[/QUOTE]
All UMD's are the same. Put in my copy of Outrun 2006 into a PSP and it's going to appear 100% identical to the next copy of the game. Short of multiple runs and revisions, there's absolutely nothing different from one copy of a game to the next. They're not unique with each having been pressed with a unique serial number.
And that means there's absolutely no way to limit the number of transfers per game since Sony has absolutely no way to tell which copy is which to limit it to a single transfer. Hence, a fee to give consumers a break if they want to purchase a digital copy of the game. Make it all free and you just encouraged widespread piracy through things like UMD rentals, UMD sharing, etc. Even if Sony was willing to do that for their 1st party lineup, it's not difficult to see absolutely no 3rd party publisher ever agreeing to it.
I think most gamers in North America have pretty much already concluded their time with the PSP, so I don't think anything they did with BC would have had much of an impact over here. But I suppose it might be a big deal in Japan where the PSP is still a big deal.
the Vita hits western shores, sales will decline even more. Maybe this plan
was designed with piracy in mind, but it's not gonna stop what's already happening, though the issue is certainly far less relevant now than it was a few
I admit the problem is complicated, how were they gonna keep backwards compatibility free with no UMD drive? Well, they could release some kind of "UMD drive adaptor" you could plug in through USB. Let's entertain that thought. There would be a program
which would let you transfer the content, and possibly render the UMD useless
until you'd want to use it again, in which case, you could transfer back. Ok. That's far fetched. Yet, in a few years from now on, we could see such devices
actually, through online stores like TOTOTEK, and these would be third party,
pirates in other words.And, forget about transfers, these would let you copy game data, and we're eventually back to square one. As you know, anytime a
console company has limited access to some of its games, small companies eventually propose solutions as there's always a demand (people modify their SNES/GENESIS etc... or purchase adaptors in order to have access to the whole catalog, for instance). Eventually, some people could want the option to access each and every UMD release on their Vita. Sure that's what their regular
PSP is here for though, right? But then, why do we see people pursuing the original PS3 fully compatible with the PS2, when PS2s are widely available, and dirt cheap?
Maybe there's actually a much easier solution I haven't thought of, I just wish Sony had come up with it. Aren't they supposed to make out dreams come true (their old commercials from the 80's). Or, maybe there weren't any solution short of keeping the drive. Either way, they favored some of their customers over others, and collaterally limited their newer system backwards library. That's something they ought to be criticized for, in my book.