Years ago I would bring a stack of CDs with me in the car, and I would listen to more of the songs on the CD than just the one I bought it for. I would find new songs that I may not have discovered. Now if a song doesn't grab my interest immediately I can skip to a whole different disk in a moment, instead of just sticking with it because changing out the disk means no music for a short time.
The same has happened with games. I'm hardly willing to give a game a sporting chance because I can just go immediately back to the menu and try a different one if I'm not immediately enthralled...
You sound exactly like our parents' did in the 80s!!
I don't really see a big difference though. In the 80s we played 2d games but you had to play them over and over and over in order to progress. The time spent in beating an NES game was probably similar to beating a 3D game nowadays (with the exceptions of really long games like Skyrim, etc)
Jon- yeah that's not true at all, plenty of kids still like going out.
My attention span for music and games(as well as movies and TV shows) has not decreased at all, i'm actually more patient with games now then I was a few years ago, lately i've been replaying games that I didn't give a fair chance to before.
I'm not quite sure I follow this. There is tons of choices for kids right now. Look at all the downloadable games including virtual console, etc. In fact, it's almost too much choice right now.
2d games are everywhere right now. Heck, Shovel Knight is nominated for game of the year by IGN! There are tons of new 2D games all over the place. In fact, I was starting to get sick of the fact that every new downloadable game is "inspired by NES", etc.
Right now, you can buy a Wii U, and you can get full on 3d games, nes games, snes games, all kinds of indie 2d downloadable games, etc. That's just with 1 system.
I remember the last time I had Xbox points to spend on Xbox Live I was like a kid in a candy shop. So many games to choose from! So then I started wading through them and downloaded a bunch. It was a pretty time-consuming process. Most of the stuff turned out to be junk. A lot of them were more novelty items than games. I think I settled for Mega Man 9 but the entire process was beginning to feel like a big waste of time.
Compare that to walking into a store to buy a game. Usually there's a pretty limited selection (of new stuff anyway) and the new releases are right up front. It's fun to peruse them and not overwhelming at all. You don't feel like you're missing anything because it's all in plain sight. You end up paying more but at least you feel like you're getting something for your money.
...people are getting a little worn down by all the same crap and absolutely NO variety.[/QUOTE]
Today's gaming industry offers more of everything, though. More 3D games and more 2D games than there have ever been. That's because back in the 90s, it wasn't the huge industry that it is today. Nowadays, there's room for literally any kind of game to exist as long as it has an audience, and huge sellers like Fez, Super Meat Boy, Shovel Knight, Rogue Legacy, Bastion, Braid, Super Time Force, Volgarr, Double Dragon Neon, Mega Man 9 and 10, as well as weirder games like Proteus, Unfinished Swan, Hatoful Boyfriend, and Thomas Was Alone.
Why don't 2D games have $100 million budgets? Because there's no way to make a 2D game cost that much to develop.