2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
- VideoGameCritic
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2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
These two games cater to both hardcore racing fans and arcade-oriented gamers.
- Retrology
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Re: 2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
Nice reviews. Overdrive is frustrating but at its best is (like you said) very addicting, and one of the best looking games I've seen on the N64. The music (made by a band called Grindstone) is pretty generic, but it does have somewhat of a 90s alt metal vibe I dig.
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Re: 2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
Good reviews only noticed on typo in the F1 game review where it says However, Expect
- VideoGameCritic
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Re: 2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
Thanks for the heads up about the typo!
- Retrology
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Re: 2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
Found a typo in the review for Top Gear Overdrive; it's actually 1-4 players. In fact, the championship mode lets you race up to 4 people.
- Atariboy
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Re: 2016/6/12: Nintendo 64: F-1 Formula One World Grand Prix, Top Gear Overdrive
Good review on F1 World Grand Prix. You even got the incorrect hypen right in the title that shouldn't be there.
I'm surprised though that you didn't mention the unique steering system. Instead of full opposite lock being at the extreme left or right position for the analog stick, it's instead at about the 6:30 position for a hard left hand turn and 5:30 for a hard right. And of course a minor adjustment would be 11:30 and 12:30 respectively, and so on...
It's very hard to get used to in my opinion and a likely reason why other developers never went with this unique system that was supposed to give you more control finesse than a traditional analog stick setup allows. It's also why I think that Ubisoft's Monaco Grand Prix was the system's best F1 racer here in the West, even though it's non-licensed.
And you didn't mention the scenario mode which is where I thought the game was at its best. It won't keep you busy for more than a couple of hours, but it's entertaining being placed into difficult real-life scenarios based off the previous F1 season.
I could never get used to the overly loose handling in Top Gear Overdrive.
I'm surprised though that you didn't mention the unique steering system. Instead of full opposite lock being at the extreme left or right position for the analog stick, it's instead at about the 6:30 position for a hard left hand turn and 5:30 for a hard right. And of course a minor adjustment would be 11:30 and 12:30 respectively, and so on...
It's very hard to get used to in my opinion and a likely reason why other developers never went with this unique system that was supposed to give you more control finesse than a traditional analog stick setup allows. It's also why I think that Ubisoft's Monaco Grand Prix was the system's best F1 racer here in the West, even though it's non-licensed.
And you didn't mention the scenario mode which is where I thought the game was at its best. It won't keep you busy for more than a couple of hours, but it's entertaining being placed into difficult real-life scenarios based off the previous F1 season.
I could never get used to the overly loose handling in Top Gear Overdrive.