Sut wrote: But it has an air of inevitability about it.
I've posted before I've gone all digital for music and books but as yet I'm not prepared to go digital on games. Although I do feel I may be in a minority outside the mainstream gamers.
Interesting you should bring up books. eBooks had an air of inevitability about them too. Then the market started to speak long term.
http://www.thebookseller.com/news/us-e- ... own-6-2014
http://www.adweek.com/galleycat/ebook-s ... 015/102698
http://www.digitalbookworld.com/2016/aa ... 7-percent/
https://www.theguardian.com/books/2017/ ... book-sales
Turns out, what I always believed was true: Mot people who bought eBook readers or downloaded the apps weren't (wait for it) readers. People like sut are clearly the minority (i.e. people with ereaders who actually read). Most people with eReaders are likely like the people I know who bought eReaders. People who bought another gadget (like Wii Fit, BowFlex, kitchen gadgets, etc) convinced it would help them "become" something they were not: people who read.
I think the same thing happens in games. As long as you race to the bottom on Steam, iOS, etc. you can sell a lot of digital games. But gamers? Like core, industry driving, money producing gamers? I think the ones who like to buy real media are a bigger part of the real market than we think. Like me and my bookshelf filling bibliophiles have turned out to still be the actual book market.