2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Let me know what you think about my reviews.
User avatar
VideoGameCritic
Site Admin
Posts: 11071
Joined: April 1st, 2015, 7:23 pm

2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby VideoGameCritic » September 9th, 2017, 11:57 am

I've updated my Wild Guns review (same grade). X-Kaliber 2097 is a new review.
I'd like to hear your thoughts.

User avatar
Rev
Posts: 1301
Joined: April 7th, 2015, 7:31 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby Rev » September 9th, 2017, 12:08 pm

Critic, nice review of wild guns. That is probably one of my top three snes games. I think you hit all the main points. This is a great game to play with friends.

Have you tried the ps4 update? It's fairly cheap, cleaned up graphics, widescreen, two new characters, and a few more stages. Honestly, I think the snes game is more balanced then the newer one and the new stages can only be accessed by changing the difficulty level (you can't play all stages on one difficulty). Still it's worth a look if you want more wild guns action. I'm glad that it even happened, maybe one day we'll get a sequel.

User avatar
VideoGameCritic
Site Admin
Posts: 11071
Joined: April 1st, 2015, 7:23 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby VideoGameCritic » September 9th, 2017, 3:07 pm

This was actually a set-up for the upcoming PS4 review!

User avatar
Stalvern
Posts: 406
Joined: June 18th, 2016, 7:15 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby Stalvern » September 9th, 2017, 7:22 pm

Did you actually play past the second level of X-Kaliber 2097, or even finish that level? Not that the rest of the game really gets better (the land mines in the park (!) and the fish in the sewer are even worse than the motorcycles, and every boss is as painful as the first one), but this review seemed uncharacteristically shallow for someone who usually gets into greater depth even when reviewing terrible games.

Also, those aren't "health packs" that look like Coke; they're literally Coke. The other health pickups are burgers and beef shanks.

User avatar
VideoGameCritic
Site Admin
Posts: 11071
Joined: April 1st, 2015, 7:23 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby VideoGameCritic » September 9th, 2017, 7:58 pm

Didn't get past stage 2 but I did used a cheat to peek ahead. There was some nice scenery but the gameplay was subpar to put it nicely.

crimefighter
Posts: 37
Joined: April 18th, 2015, 12:08 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby crimefighter » September 10th, 2017, 8:55 pm

Glad to have learned you can get this game on Steam for PC - finding the SNES version probably ain't happening.

Alucard1191
Posts: 101
Joined: November 16th, 2016, 12:55 pm

Re: 2017/9/9: Super Nintendo: Wild Guns, X-Kaliber 2097

Postby Alucard1191 » September 23rd, 2017, 6:27 pm

While I haven't played X-kaliber 2097 in decades, I remember it being subpar as a teenager. I did play the game vs mode with my friends, and remember the boss guy with the flower on his chest being the cheapest pain in the butt in the game. He could launch a full screen vine projectile and his overhead slash covered practically half the screen. He was relatively easy (being either the first or second boss, I forget) in the game, but once you were facing him is vs mode against an actual human... ouch. Supremely cheap. Like, cheaper than sentinel in MvC cheap.

I think the game got somewhat better as it went along, either that or as you learn how to play it just gets easier... but I played through it 2-3 times in the year I had it, and then ended up selling it to a friend for like 10 bucks or something silly.


Return to “Review Feedback”