2017/10/28: Atari 2600: Guardian, Ikari Warriors

Let me know what you think about my reviews.
User avatar
VideoGameCritic
Site Admin
Posts: 11067
Joined: April 1st, 2015, 7:23 pm

2017/10/28: Atari 2600: Guardian, Ikari Warriors

Postby VideoGameCritic » October 28th, 2017, 10:42 am

Posted two brand new Atari 2600 reviews for your reading pleasure. Comments?

pacman000
Posts: 334
Joined: December 30th, 2015, 9:04 am

Re: 2017/10/28: Atari 2600: Guardian, Ikari Warriors

Postby pacman000 » October 28th, 2017, 2:55 pm

Thanks for the reviews.

While Iraki Warriors' graphics may not look good when compared with the NES version it is a good-looking 2600 game.

Guardian sounds interesting, and the graphics look cool. To bad it's too easy.

goldenband
Posts: 148
Joined: April 8th, 2015, 10:29 pm

Re: 2017/10/28: Atari 2600: Guardian, Ikari Warriors

Postby goldenband » October 28th, 2017, 6:57 pm

Great to see two new reviews of classic-era VCS games! :D

The only weird bit is the part in the Ikari Warriors review where you mention "the NES original". While the NES game is probably the best-known version, the "original" is really the original arcade game, of which the NES release is a port.

ThePixelatedGenocide
Posts: 124
Joined: April 29th, 2015, 9:06 pm

Re: 2017/10/28: Atari 2600: Guardian, Ikari Warriors

Postby ThePixelatedGenocide » October 28th, 2017, 9:00 pm

So, would Guardian be a good starter game for anyone we're trying to share our hobby with, or at all decent for zen meditation?

Also, how were Ikari Warriors, Klax, and Kung Fu Master able to bring an NES style experience home, while Double Dragon is nearly unplayable? Did they just run out of space in the cart before they could give the enemies a stun reaction?

If so, it's a shame only Fatal Run uses the full 32k rom available to developers.

SpiceWare
Posts: 28
Joined: April 8th, 2015, 7:04 pm

Re: 2017/10/28: Atari 2600: Guardian, Ikari Warriors

Postby SpiceWare » October 30th, 2017, 2:16 pm

ThePixelatedGenocide wrote:If so, it's a shame only Fatal Run uses the full 32k rom available to developers.


The 2600's limited to 4K address space for the cartridge port. Games which use more than that are due to the use of bank switching hardware inside the cartridge, which is not limited to 32K. Stella's Stocking and Zippy the Porcupine are both 64K games, while Bad Apple is a 512K demo.

AtariAge is also working on larger Melody boards of at least 64K (possibly 128K). I picked up an Encore while at PRGE so I can take advantage of the extra space when I reboot Frantic next year to use CDF. CDF is a new bankswitch scheme that improves upon DPC+, and was used to create Draconian and Super Cobra Arcade (both released at PRGE). The extra space will be used for Frantic's speech samples.


Return to “Review Feedback”