Super Mario 64 (Nintendo 64)

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ESauce
Posts: 432
Joined: April 8th, 2015, 12:20 pm

Re: Super Mario 64 (Nintendo 64)

Postby ESauce » December 12th, 2017, 11:37 am

jon wrote:Well, I'll reiterate it's a great game, that's true. But, Bom Bom Battlefield is a great level. I think that it's quality is the reason it was the first level. I'd go with an A-


I’ve played through Mario 64 probably over 50 times and I could see selecting Bob-omb Battlefield as a favorite level. Great music, good mission variety and it was incredible seeing it the first time.

It’s really difficult for me to choose a favorite level. At any given point I’d give you a different answer. All i can say is that it definitely wouldn’t be the clock level.

LoganRuckman
Posts: 230
Joined: April 10th, 2015, 1:04 am

Re: Super Mario 64 (Nintendo 64)

Postby LoganRuckman » December 12th, 2017, 12:13 pm

I really like the levels in this game. Bob-Omb Battlefield, Whomp's Fortress, Cool Cool Mountain, Haunted Mansion, Tall Tall Mountain, and Tiny Huge Island are some of my favorites.

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Stalvern
Posts: 660
Joined: June 18th, 2016, 7:15 pm

Re: Super Mario 64 (Nintendo 64)

Postby Stalvern » December 12th, 2017, 12:16 pm

Tiny-Huge Island or Wet-Dry World for me. I'm a sucker for gimmicky puzzle levels. If the castle itself counts as a level, that's another favorite.

ThePixelatedGenocide
Posts: 154
Joined: April 29th, 2015, 9:06 pm

Re: Super Mario 64 (Nintendo 64)

Postby ThePixelatedGenocide » December 12th, 2017, 1:10 pm

I feel like the odd one out here.

I didn't discover how brilliant the game was until recent, because everything about Mario 64 instantly rubbed me the wrong way.

Starting with "It's a me, Mario!" This was what going to curbstomp Sega, and kill off my beloved Saturn?

I hated the bright primary pre-school aesthetic that was turned up to eye melting levels of intensity, almost as much as I hated the ridiculous filter that turned every giant pixel into a mess of oatmeal served piping hot on wet cardboard. It looked and even sounded like an episode of Teletubbies as seen through horrible television reception.

What were they doing to Mario? Wasn't he already emasculated enough?

I didn't even try to give it a fair chance.

But one day, playing it on a friend's PC, with the resolution turned up as high as it could go, just to kill some time...

It didn't look so bad, anymore. With clean lines, it offered a charming simplicity. Unlike most of today's 3d worlds, you could tell at a glance, what was meant to be interacted with, and how. And the lack of a story? A welcome change of pace when all the really interesting stories in my life were happening outside of the television set.

I found myself goofing off, just because it was so much fun to control Mario. The tight circles, the quiet sneaking, the jumps...and then things started happening. Coins appeared out of nowhere. I set the chain chomp free to devour all who crossed it's path, and was rewarded with a star for my animal rights terrorism. This wasn't just a game that looked child-like, it really was child like, in the best possible way.

I even like the camera.

Sometimes. When it's not killing me. Hear me out. When you have complete control of the camera, it's easy to become a babysitter, lining it up for the best possible shot every single time. And it's also easy to lose all sense of direction - at least, it is for me. I'm the kind of idiot who always forgets where the car is parked. If there's not an in-game map, it's a sign of rough times ahead. I've lost count of how many times I wished I'd kept the Nazis alive to interrogate them for directions. All their bodies look alike!

But that was never a problem in this game. I never lost the context for where I was, where I'd been, and where I was going. This was a game that made me feel like I really was on the hero's journey, and in the distance of every new stage was the promise of more adventure to come. Do you know how hard that is?

Even Sunshine couldn't manage it.

Super Mario 64 isn't the best looking game. It isn't the best sounding. It probably can't even compete with Galaxy or Odyssey. Or even the Banjo series. But I don't have any of those games to compare it to. All I know, is that I bought the game for the Wii U in 2017, with little expectation that it would still hold up, and spent way too much time being sucked back in, even with my passionate love/hate relationship with the camera. If this isn't an A+ title, it's only because Nintendo keeps redefining what an A+ means.

And this is coming from someone who grew up on Atari and Sega. I don't have the nostalgia goggles to worry about. (They're too busy gawking at Galaga on the 7800. It looks just like summer and yard sales right after WWF Superstars! Damn, that's some impressive time travel technology...)

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DrLitch
Posts: 51
Joined: July 19th, 2017, 12:57 pm

Re: Super Mario 64 (Nintendo 64)

Postby DrLitch » December 13th, 2017, 12:57 am

Mario 64 was simple. To get 100% completion, get 6 stars (or was it 7?) per level and pick up a few hidden ones around the castle. Two of the stars in each world were collecting 8 red coins and 100 gold coins. Not a hard concept. Some stars were well hidden or more challenging, some super easy. Nothing complicated here. Super Mario Odyssey, wow, nearly 1000 power moons in entire game. I cannot be bothered with that. Mario 64 will always, for my money, be the classic 3D Mario title. Sure Odyssey is a more polished game, but simplicity gives 64 the edge - 6 stars per level, that is it. It is fun to explore a level, but Odyssey takes that concept to the extreme. I am at some 430 power moons, I am done with the game. Still an A grade title, but loses its shine when you are covering the same ground over, and over, and over again....

jon
Posts: 370
Joined: April 9th, 2015, 4:30 pm

Re: Super Mario 64 (Nintendo 64)

Postby jon » December 13th, 2017, 3:30 pm

There's no shame in it being a B+ game. I agree with it and still great and I've played it a bunch of times. My favorite game of all time College Hoops 2k8 got a C grade. But I can understand because their are some flaws even though I've gotten A+ enjoyment out of that game.

Voor
Posts: 535
Joined: April 14th, 2015, 8:08 pm

Re: Super Mario 64 (Nintendo 64)

Postby Voor » December 14th, 2017, 9:02 am

DrLitch wrote:Mario 64 was simple. To get 100% completion, get 6 stars (or was it 7?) per level and pick up a few hidden ones around the castle. Two of the stars in each world were collecting 8 red coins and 100 gold coins. Not a hard concept. Some stars were well hidden or more challenging, some super easy. Nothing complicated here. Super Mario Odyssey, wow, nearly 1000 power moons in entire game. I cannot be bothered with that. Mario 64 will always, for my money, be the classic 3D Mario title. Sure Odyssey is a more polished game, but simplicity gives 64 the edge - 6 stars per level, that is it. It is fun to explore a level, but Odyssey takes that concept to the extreme. I am at some 430 power moons, I am done with the game. Still an A grade title, but loses its shine when you are covering the same ground over, and over, and over again....


I agree with this. I guess the idea behind the 1000 moons was to increase replay value, but the result is a bunch of moons that are absurdly easy to get. Perhaps that was to play to the younger gamers too. Maybe a difficulty level selector would have been a good idea...


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