The Crash
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The Crash
I am a 90's person and didn't get active with video games til' barely the end of the 2nd Millennium
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The Crash
The only thing I noticed was companies announcing they were bailing out of the video game business.
I have a theory. I think there was a perception in the industry that video games were just a fad, and the bubble was going to burst (my dad said that all the time). So when there was a downturn in the economy and games weren't selling as well, people figured the party was over and it was time to cut their losses.
However, things weren't nearly as bad as people thought. I recall reading how after Atari cancelled its 5200 machine, it was astonished that the 2600 was still selling millions of units.
There was never really a crash after all - just a panic within the industry. Had Coleco and Intellivision stuck it out, they might have done well in the years to come. Instead they vacated the space, which was quickly filled by Nintendo. And the rest is history.
So as you can see, you didn't miss much!
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The Crash
[QUOTE=The Video Game Critic]There was never really a crash after all - just a panic within the industry. Had Coleco and Intellivision stuck it out, they might have done well in the years to come. Instead they vacated the space, which was quickly filled by Nintendo. And the rest is history.[/QUOTE]
I agree there wasn't a crash in the usual sense. I wrote that in a review of ET on Gamespot a while back.One thing though about your facts here -- Coleco did bail definitely, but Intellivision was still in the market for years to come. Mattel still supported Intellivision up until 1991.
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The Crash
[QUOTE=The Video Game Critic]There was never really a crash after all - just a panic within the industry. Had Coleco and Intellivision stuck it out, they might have done well in the years to come. Instead they vacated the space, which was quickly filled by Nintendo. And the rest is history.[/QUOTE]
I agree there wasn't a crash in the usual sense. I wrote that in a review of ET on Gamespot a while back.One thing though about your facts here -- Coleco did bail definitely, but Intellivision was still in the market for years to come. Mattel still supported Intellivision up until 1991.
[/QUOTE]
Actually Mattel bailed out in 1984, but their assets were bought up by a small company called INTV, who did their best to keep the system viable for a few years after.
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The Crash
for the home systems, i remember everyone slamming atari for releasing pac-man and ET, but i didn't really notice the crash for the home consoles until the beginning of 1984. more and more games were showing up in bargain bins, and the new releases for the INTV, CV, and 5200 were just trickling out. i stopped going to arcades in late 1984, and i kind of missed the whole arcade scene for a good 5-7 years, and the home scene with the NES. i started back up with the SNES.
regarding the arcades, in june of 1982, it's not really that the business crashed, it's just that it stopped growing. and with the popularity of computers, better movies, and CD's, i think people just had more choices with their money and stopped going to the arcades and buying games for the home consoles.
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The Crash
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The Crash
[/QUOTE]
Its summer of 2013, so its been about 30 years since 'The Crash' of 83. Like Dave said above, I hardly noticed it I was having so much fun. People at Atari, Coleco and others were not though.
There was indeed an industry crash, as Atari (the name and face of the home video console industry) went from $2 billion in revenue down to about half that in a single year. Soon Warner would sell off part to Tramiel, and while Atari would survive, it was not at all the same. And the arcades, which had risen and fell at about the same time, never recovered.
Like Dave, I was one of those that transitioned to computers - at school with Apple, at friends with Texas Instruments, and at home with Commodore. My C64 was indeed an excellent game system, but it really was much more. I learned to program BASIC games, read Compute and Compute Gazette to learn all about things like how randomness is just 'simulated' on computers, waveforms, Peeks and Pokes. We typed in games, we learned the to compile into machine code, we learned about I/O, and played elaborate games needing a keyboard and multiple loads. We wrote our own games, we went on 'bulletin boards' online with this modem thingy and so much more.
I think what is more amazing than the crash, was the recovery of the industry in much the same form as it had been. One dominant company, selling expensive gaming cartridges on a system far less versatile than the family computers. Why was the NES so appealing versus a family computer? Was it because families wanted a gaming system for the kids? Even as PCs came down in price and could game well, families bought dedicated gaming consoles. As we learn about the next generation, many say the same thing.
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The Crash
To me, it sounds like every company, whether video game centric or not, was trying to make games and many of those games either ended up so bad they didn't sell or there were unrealistic expectations in how many copies of a game would sell that led to far too many copies of games being produced.
Certainly, both these issues have and still happen since (in the 90's several companies tried to break into the market with new consoles and recently Squaresoft had unrealistic expectations for the sales of their games, for two examples), but not on an industry wide scale like in the 'crash', yet.
Another part of the crash, was that basically all the big console makers themselves got into trouble during it, alongside the game making companies; Atari, Mattel and Coleco etc all suffered in the crash.
Nintendo, Sony and Microsoft's fortunes may go up and down to a degree, but generally speaking they are all still doing fine.
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The Crash
At the time, I wasn't aware there was a flood of bad games, and I don't think anyone else was either. There had already been tons of bad games since the beginning of the Atari era. Everyone knew, when they were buying a new game that it could be good or bad. Like I said, people lost interest.