"5. The other robots were siblings!? Please refer back to the part of my review where I mention "throwing up". If you sat through the cut-scenes to learn that piece of info, you have too much time on your hands my friend."
It's not in THIS game. They are considered his siblings since the first SIX robot masters were made by Light+Wily. Sort of like Protoman and Roll. After the first game, the first six robot masters are considered Megaman's allies, in terms of the story canon. After Megaman 1, the other robot masters are his enemies--since they were made by Wily. Oh, except for Megaman 4, since those robots were made by Dr. Cossack. They also become Megaman's allies. (Except in the Ariga comic, where Skullman stayed pretty much a murderous badass.)
"6. Yes, I decided to neglect the the Level Editor, Challenge Mode and the Downloadable Levels. And I will continue to do so!"
Let me not neglect them for you.
Challenge mode is a pretty nice addition. It is basically ten challenges that start of simple, and then get incredibly hard. You get another ten challenges for every robot master you unlock. If you complete challenge mode, you get a pretty awesome secret character! (Let me give you a hint: Whistle.)
The Level editor is pretty deep, and just as you would expect it to be. The parts you start off with are pretty meager, but as you find secret areas in the game (Usually by playing as Robot masters) you unlock more and more parts. The best part about the level editor, is the online trading. Run out of levels? Download the thousands online. Or, if you want to get other level creation packs, you can get some of those online--too. (Usually classic packs--Like classic enemies and blocks from the original Iceman or Elecman levels)
Not to mention, once you connect online, you can also download ANOTHER secret character, with downloadable costumes. (Hint: Think Zero, except without armor, and a broom instead of a sword. Same hair, though.)
I can see why the critic might start bashing this, because...Well...The jumping is slightly different from the originals. It takes about...Oh...Twenty minutes to get used to. After that, it's all groovy, and controls just as well as any other Megaman. It also has no more slowdown than the original Megaman games, and it never screwed up my jumps in those games, either. Huh.
Also, to the other users bashing Megaman...Uhm...No. There have been many good Megaman games, and the X series sucks. The original is where it's at.