6/21/2006: Odyssey 2: Mr. Roboto

Let me know what you think about my reviews.
Shawn

6/21/2006: Odyssey 2: Mr. Roboto

Postby Shawn » June 23rd, 2006, 8:32 am

In short, I think you did a great job following up and your points are taken. However, the only question I have is how does the stability of this homebrew compare to others? If it is worse I really think it should be knocked down another notch or two. I can see your point about it's not possible to compare this to an EA game but the quality or stability can be compared to other homebrews. Thanks.


Leo Ames

6/21/2006: Odyssey 2: Mr. Roboto

Postby Leo Ames » June 24th, 2006, 9:13 am

I highly doubt its the cartridge. Cartridges usually either work, or don't work. There's not really anything inbetween unless it has a save function.

 

It's likely to be a issue with the hardware. Have you recently checked any of your other titles that support the voice module? Might help isolate the problem.


thrust261
Posts: 70
Joined: December 31st, 1969, 7:00 pm

6/21/2006: Odyssey 2: Mr. Roboto

Postby thrust261 » June 24th, 2006, 2:13 pm

I am pretty sure it is somehow hardware related. I played the game (mainly for solving the still ongoing very cool contest) in O2em with and without voice and it never ever crashed.

Therefore it should get its well deserved A+.

doug09091
Posts: 15
Joined: December 31st, 1969, 7:00 pm

6/21/2006: Odyssey 2: Mr. Roboto

Postby doug09091 » June 25th, 2006, 10:50 am

Yeah, I still think you should have given your first O2 A+ to KTAA... but if you really need an excuse to pump up the grade a notch, go to www.tedfoolery.com to see about the contest....


sega saturn x

6/21/2006: Odyssey 2: Mr. Roboto

Postby sega saturn x » June 25th, 2006, 12:32 pm

[QUOTE]years to finish by a TEAM of up to 20 [/QUOTE]

that's actually being pretty conservitive too.


doug09091
Posts: 15
Joined: December 31st, 1969, 7:00 pm

6/21/2006: Odyssey 2: Mr. Roboto

Postby doug09091 » June 25th, 2006, 3:46 pm

what?



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