(I didn't know where to put this topic, just asking a question.)
It used to be a treat to face an awesome boss. Remember the mother ship in the Phoenix arcade game?
Then the bosses kept getting harder, more repetitive, and wore out their welcome.
Who wants to keep firing and dodging the same patterns for 15 minutes?
Now days, I think "less is more" when it comes to bosses.
Bosses are personally my favorite part of videogames. I don't like taking a LOOONG time fighting a boss (unless the boss looks really cool), but I also don't like bosses that are over in seconds, either. I like bosses with unique strategies, often change things up, and take a good two or three minutes to beat. I don't like bosses with predictable strategies and only take three hits to beat.
That's my view on boss fights.
Really most genres incorporate boss fights into their games and they can be epic when done right. Still, I think games tend to go wrong when it comes to bosses overstaying their welcome. Yes they should be epic and force you to incorporate everything you have learned, but at the same time I think boss battles that go on for like half an hour, taking miniscule damage, with unfair advantages, are not fun at all. Also, (this applies more to retro gaming) when a boss battle is all the way after a very long stage, and when you die you immediately have to redo the whole stage just to fight them again. I hate that. That is absolutely ridiculous and adds unnecessary frustration to a game.
I know what you mean by repetitive bosses, General RAAM from Gears Of War was one of the worst, beating him involvs far more luck skill.
Still there are some games with awesome boss fights, the new Syndicate game had some pretty cool ones as did DMC: Devil May Cry.
After a while you are like why do this to me?