Publisher: Electronic Arts (2006)
Reviewed: 2006/9/19
Rating: Everyone

For those having to decide between this and the Playstation 2 version of Madden 07, either one will do, because both are practically the same. The differences are slight. I thought the graphics looked a bit "softer" on the GameCube, at least on my high definition television. There are fewer awkward "pauses" after plays than in the PS2 game, resulting in slightly more fluid contests. Some of my friends also noted that the audio (especially the crowd) sounds cleaner. One important aspect to take into account is the controller. If you're used to a PS2 button layout, you may find the GameCube configuration awkward. Fewer buttons necessitates holding multiple in for certain functions. For example, you need to hold in the right trigger and hard-to-reach Z button to bring up the passing icons. Of course, once you get the hang of it, it becomes second nature. The best new features are the "lead block" controls and the new "highlight stick" that lets you perform nifty moves while eluding tackles. The worst addition is the analog kicking stick, which effectively makes the kicking game predictable and boring. The music is pretty awful, but overall Madden NFL 07 is a solid, competitive game with ample replay value. See the Playstation 2 review for further details. © Copyright 2006 The Video Game Critic.
Mario Golf Toadstool Tour
Grade: C+
Publisher: Nintendo (2003)
Reviewed: 2003/11/17
Mario Kart Double Dash
Grade: A
Publisher: Nintendo (2003)
Reviewed: 2003/12/16
Rating: Everyone
Publisher: Nintendo (2005)
Reviewed: 2006/12/6
Rating: Everyone (comic mischief)
Mario Power Tennis
Grade: C
Publisher: Nintendo (2004)
Reviewed: 2007/8/21
Rating: Everyone
Mario Superstar Baseball
Grade: B
Publisher: Nintendo (2005)
Reviewed: 2006/5/30
Rating: Everyone
Mega Man X Collection
Grade: B-
Publisher: Capcom (2006)
Reviewed: 2014/11/16
Rating: Everyone (animated blood, violence)
Publisher: Nintendo (2002)
Reviewed: 2007/6/28
Rating: Teen (violence)
Metroid Prime 2 Echoes
Grade: C+
Publisher: Nintendo (2004)
Reviewed: 2007/6/28
Rating: Teen (animated blood, violence)

The first Metroid Prime was great, but the Echoes follows the same formula too closely, and it's already starting to wear thin. The graphics and audio of both games are practically identical, so if someone walked into the room they wouldn't be able to tell if you were playing the original Metroid Prime or Echoes. It doesn't feel fresh or new, but Echoes is certainly
huge. It offers excellent shooting action, easy platform jumping, and thoughtful puzzles set in bleak alien landscapes and subterranean worlds. Morphing into a ball is key, and in certain areas you can even launch yourself like a cannon ball. This new chapter revolves around the idea of "light and dark aether", which failed to win me over. We've seen the concept in other Nintendo titles, and it seems to promote a lot of backtracking. I found Prime 2's storyline confusing, and many cut scenes left me wondering what the heck just happened. The control scheme is unchanged, which is surprising considering how many fans of the first game clamored for a strafe move. You can only save your progress at special "beacons", and while these are strategically placed, you'll usually breathe a huge sigh of relief when you reach one. Echoes also features a four-player split-screen mode, but I didn't find the redundant, closed-in environments of to be very conducive to shoot-outs. Echoes isn't as much fun as the first game, but it's still the same high caliber of first-person shooting action, and for some gamers, that's enough. © Copyright 2007 The Video Game Critic.