Cal Ripken Jr. Baseball
Grade: D+
Publisher: Mindscape (1992)
Reviewed: 2001/4/17

I'm from Baltimore, and Cal Ripken is revered in these parts. But I don't think Cal had much input into this game. Simply put, Cal Ripken Jr. Baseball is unsurpassed in terms of sheer mediocrity. It came out about the same time as Sportstalk Baseball, and frankly, there's no comparison. While it isn't particularly bad in any way, it doesn't have much to offer either. There are no major league teams or players (except Cal, of course), and you only get three fictitious stadiums. The graphics are dull, and all the players look the same (generic white guys - like Cal!). The pitching controls are simplistic (fast, slow, curve), and the exceedingly large outfield area allows too many balls to be hit into the gaps. It's hard to field the ball with your tiny players, and you'll need to use the dive button to snag anything that's not hit directly to you. Close plays result in a close-up "action window" - a nice touch, but if you blink you'll miss it! As far as the sound effects go, an umpire calls strikes, balls, and outs, but he has a bad case of bronchitis. At least after you hit a homerun you get to hear the "Bad News Bears" theme - I like that. The league mode provides a password to save your spot, and the homerun derby mode is unusual in that it scores points for hits other than home runs. Overall, Cal Ripken baseball is a fair but unremarkable baseball game. © Copyright 2001 The Video Game Critic.
California Games
Grade: D-
Publisher: Sega (1991)
Reviewed: 2015/9/12
Captain America and the Avengers
Grade: C
Publisher: Data East (1992)
Reviewed: 2008/10/30
Castle of Illusion Starring Mickey Mouse
Grade: A
Publisher: Sega (1990)
Reviewed: 2015/6/30

Castle of Illusion starring Mickey Mouse established Disney as a legitimate player in the video game industry. This enchanting and well-constructed platformer boasts all the lavish production values and timeless charm you'd associate with a Disney classic. Mickey is a likeable hero forging through exquisitely detailed fantasy environments. In the magical forest you butt-pounce on mushrooms and swing from ropes before running from a giant red apple (reminiscent of the boulder scene in Raiders of the Lost Ark). In the second stage you leap between floating leafs while avoiding spiders. I love the delicate music and the way the leaves dip slightly when you land on them. The Toyland stage features toy soldiers and clowns which frankly look kind of creepy. You hit an arrow icon to flip the screen, and the effect is jarring. Castle of Illusion is full of surprises and the controls are unique too. Pressing the jump button in mid-air causes Mickey to do a butt-pounce and you also have a healthy supply of apples to toss. The soundtrack is fantastic, with each stage having its own theme. Although short by modern standards, Castle of Illusion is an engaging journey from start to finish. © Copyright 2015 The Video Game Critic.
Our high score: 77,100
1 player
Castlevania Bloodlines
Grade: B+
Publisher: Sega (1994)
Reviewed: 1999/10/18

Castlevania was an insanely popular line of side-scrollers for the NES and SNES. After what seemed like an eternity, it finally arrived on the Genesis in the form of Castlevania Bloodlines. The game plays much like Super Nintendo's Castlevania IV, where you battle creatures of the night armed with a whip and other weapons. So how does this compare to its SNES counterpart? It's not quite as good, but still worth playing. The graphics aren't as detailed or colorful as the SNES version, but they still rate better than average on the Genesis. I found the controls to be a bit tricky when navigating the stairs, but other than that, this is pure platform heaven. I love the bosses, especially the wolf who shatters the windows with his howl. © Copyright 1999 The Video Game Critic.
Chakan The Forever Man
Grade: D
Publisher: Sega (1992)
Reviewed: 2006/11/15
Publisher: Taito (1992)
Reviewed: 2014/9/20
Our high score: CJS 184,520
1 player
Chuck II: Son of Chuck
Grade: B+
Publisher: Core (1993)
Reviewed: 2015/9/30
Recommended variation: Easy
Our high score: 65,625
1 player
Publisher: Virgin (1991)
Reviewed: 2009/10/9
Our high score: 148,100
1 player
Publisher: Sony (1993)
Reviewed: 2012/12/31
Recommended variation: 7 lives
Our high score: 166,500
1 player
Publisher: Parker Bros. (1992)
Reviewed: 2016/2/27
Coach K College Basketball
Grade: B+
Publisher: Electronic Arts (1995)
Reviewed: 2009/4/29
Publisher: Mega Cat (2017)
Reviewed: 2017/12/17
College Football National Championship
Grade: B+
Publisher: Sega (1994)
Reviewed: 1999/11/6
College Football National Championship II
Grade: B-
Publisher: Sega (1995)
Reviewed: 1999/11/6

I have no idea what Sega was thinking, but I hate it when a company has a year to improve a game and then puts out something WORSE. How Sega could justify releasing this game is beyond comprehension. It's almost exactly the same game as the 1994 version! There are still only 32 teams, and only
five are different! The play-by-play announcing has been dropped completely. I guess they didn't want to take the time to improve it, so they just scratched it altogether. For some odd reason there is now total silence during the play selection screen, like you're in the twilight zone or something. There are some minor additional options, like the ability to play shorter games, but there's not enough here to warrant an upgrade. © Copyright 1999 The Video Game Critic.
College Football USA '96
Grade: C
Publisher: Electronic Arts (1995)
Reviewed: 2017/10/15

Borrowing liberally from EA's Madden franchise (including Madden's voice) and lacking an NCAA license, College Football USA '96 comes off as somewhat generic. 108 teams are represented along with four bowl games. The players are nicely articulated on the field, but why in the [expletive] is my Maryland team decked out in
blue?! Major oversight there. The action on the field is smooth with few lulls. I like how the C button lets you catch on offense or block a pass on defense. The main problem with this game is the running. It's really easy to get continously pushed back, and apparently the game has no concept of forward progress. Audio effects include a static-y crowd and boo effects which sound more like a pack of dogs. I do however relish those crunchy tackle sounds. Before each game you're prompted to enter your name, and I highly recommend you do so. Why? Because the game records a wide variety of statistics including longest pass, total yards, and most sacks in a game. It's satisfying when the game stops to announce you've smashed an old record. The battery in my cartridge is currently dead so records are not retained, but that can be replaced. There are some nice bells and whistles like cheerleaders, chain measurements, and referees that toss penalty flags. College Football USA '96 has issues, but its pick-up-and-play style is appealing. © Copyright 2017 The Video Game Critic.
Save mechanism: battery
1 to 4 players
College Football USA '97
Grade: B-
Publisher: Electronic Arts (1996)
Reviewed: 2017/10/15

You don't expect much from a franchise late in a system's life, but College Football USA '97 nicely refines its winning formula. New features include create-a-player, custom schedules, and coaches polls. There are 111 teams which is only three more than last year. On the field the action is improved. Offensive lines don't get pushed around as much and the passes feel crisp. I really enjoy running option (pitch or run) plays and found it fairly easy to score. The CPU quarterbacks seem to have a hard time grasping the ball, as it often slips out of their hand. The play-calling interface is clean but some of the color choices are hard on the eyes (yellow on light purple?) There's a generic new commentator voice this year but he's barely used. College Football '97 retains the best feature of the previous year, and that's player records. I also like the cutscene of the coach yelling at a player and the way the ball is "zapped" when it hits the goal post. College Football USA '97 may lack the gravitas of the Bill Walsh games, but it runs like a finely-tuned machine. © Copyright 2017 The Video Game Critic.
Save mechanism: battery
1 to 4 players
Publisher: Sega (1990)
Reviewed: 2001/1/31

In the late 80's Tetris was "the game", and every reputable game console (or computer system) had to have a version. Not wanting to miss out on the puzzle-game frenzy, Sega introduced Columns, a Tetris clone with its own twist. Columns of three gems descend from the top of the screen and you need to line up three or more of the same color to make them disappear. You can't turn the stack sideways, but you can rotate the order of the gems. It sounds simple, but once you get going, quick and strategic thinking is required. Unpredictable chain reactions inject excitement into the game. Columns won me over in a big way. Unlike Nintendo's cartoonish incarnations of Tetris, Columns has an Egyptian theme. There isn't much to see graphics-wise, but the soft, soothing organ music makes the game feel like a religious experience. There are plenty of options including a nice two-player simultaneous mode. The controls are a little TOO responsive, making the columns tricky to line up precisely. But the relaxing, addictive quality of this game cannot be denied. © Copyright 2001 The Video Game Critic.
Publisher: Accolade (1994)
Reviewed: 2012/12/31
Recommended variation: easy
Our high score: $90,800
1 or 2 players
Publisher: Sega (1995)
Reviewed: 2010/9/11
Our high score: GWC 35,950
1 player
Contra Hard Corps
Grade: C-
Publisher: Konami (1994)
Reviewed: 2007/10/18
Publisher: Virgin (1993)
Reviewed: 2012/9/8
Our high score: 45,460
1 player
Publisher: Kyugo (1991)
Reviewed: 2017/8/16
Our high score: 176,800
1 player
Publisher: Electronic Arts (1992)
Reviewed: 2008/10/30

Remember back when rock music was cool? Motley Crue was so big in the early 90's that they even had their own video game! This flashy pinball title has a kickin' heavy metal theme and some of the hardest music the Genesis can crank out. The three featured Crue songs are Live Wire, Dr. Feelgood, and Home Sweet Home. The Genesis has never been considered an audio powerhouse, but these synthesized tunes sound
amazing. It's a shame you have to endure so many generic "filler" tracks in the early going. In fact, it's a good thing you can preview songs on the title screen, because otherwise you might never even
hear the good stuff! The pinball tables scroll vertically with stacked areas and a "boss" at the top. In addition to drop-targets, bumpers, and rollers, you'll take aim at skulls and centipedes that creep across the table. Pinball games tend to make great video games, and this one certainly has an addictive quality. The first table is pretty hard to conquer though, and the erratic pinball sometimes seems to be possessed by the devil (which is fitting, I think). In addition to excellent music, the game has some wicked sound effects, and I would strongly suggest cranking up the stereo. Crue Ball could have been better, but its distinctive heavy metal theme makes it far more memorable than most garden-variety pinball titles. © Copyright 2008 The Video Game Critic.
Cutthroat Island
Grade: D-
Publisher: Acclaim (1995)
Reviewed: 2014/9/20
Our high score: 10,593
1 or 2 players
Publisher: Tengen (1990)
Reviewed: 2017/10/16
Publisher: Sega (1993)
Reviewed: 1999/12/6

Sega had some good ideas for this one, but Cyborg Justice just didn't come together very well. This is a fighting game where you create your own robot warrior using a variety of body parts and weapons, and take him through the single-player mode or go head-to-head against a friend's creation. It sounds interesting, but Cyborg Justice just isn't any fun. The moves are frustratingly hard to execute, and you'll get pummeled if you try to do anything fancy. That's too bad because some of the moves, like pulling off your opponent's arms, are pretty cool. And even if you do manage to pull off a sophisticated attack, the damage it deals is minimal. It's also tough to tell what's going on during the heat of battle because the robots all look the same and easily get bunched up. And the bouts go on for way too long. Add in a lousy audio track and terribly boring backgrounds, and the game starts looking like the train wreck it is. © Copyright 1999 The Video Game Critic.