Publisher: Nintendo (1998)
Fighter Destiny 2
Publisher: Southpeak Interactive (2000)
Publisher: Nintendo (1997)
Hey You, Pikachu!
Publisher: Nintendo (2000)
Indiana Jones and the Infernal Machine
Publisher: LucasArts (2000)
International Track & Field 2000
Publisher: Konami (2000)
Ken Griffey Jr.'s Slugfest
Publisher: Nintendo (1999)
While its basic gameplay is almost identical to its predecessor (Major League Baseball Featuring Ken Griffey Jr.), Slugfest provides a serious upgrade in one key area - the graphics. The first thing I noticed was the game's slick new menu system loaded with a lot of new options. On the field the graphical improvement is amazing. Not only are the players much higher in resolution, but they also appear more "shadowy", adding subtle realism. Apparently the crowd had to be sacrificed to facilitate the visual upgrade, because they now look like blurry wallpaper. But while the player models are better defined, their bodies still sport the same odd, top-heavy proportions. Slugfest's audio features a two-man commentator team, but while they sound professional enough, they sometimes go several minutes without saying anything at all
. The best new feature is the "classic" mode, which does away with the tedious cursors in favor of simple, old-fashioned controls. It works wonderfully, and it's refreshing to just push the "swing" button instead of having to guess a pitch location each time. While Slugfest's developers were busy adding new features, I really wish they had included an instant replay system. After all, it's the 90's for Pete's sake!! While far from perfect, if I could only have one Nintendo 64 baseball game, Slugfest would probably be my choice. It has the slick graphics, simple controls, and non-stop action I look for in a baseball game. © Copyright 2006 The Video Game Critic.
Killer Instinct Gold
Publisher: Nintendo (1996)
Rating: Teen (animated blood and violence)
Knockout Kings 2000
Publisher: Electronic Arts (1999)
Knockout Kings attempts to be a realistic boxing simulation, for better or worse. It's nice to have real boxers and realistic moves, but most matches tend to be long and laborious. The impressive lineup of fighters includes Mohammad Ali, Sugar Ray Leonard, Lennox Lewis, and Evander Holyfield. The animation is smooth and lifelike, and a fine looking polygon woman in a swimsuit introduces each round. Knockout Kings impressed me at first, but then the bell rang and the fighters walked through
each other, that kind of took the wind out of my sails. As fights progress, the boxers get cut and bruised, and even wobble when weakened enough. Even so, they never really look tired, and tend to push each other away instead of "locking up" as they usually do in real life. The controls are a bit sluggish, especially when trying to block. The fighters look rediculous when sitting in their corners because there's no one else there! Where's their entourage?? The announcers sound terrific before the fight, but there's zero
commentary during the actual fight, and that really stinks. Once the bout is over you can view replays of the best punches and knockdowns, which I really enjoyed. Some of the judges' decisions may leave you scratching your head, like the time I knocked down Larry Holmes but lost the bout just because he landed more punches! I hate it when that happens. © Copyright 2001 The Video Game Critic.
Legend of Zelda: Ocarina of Time, The
Publisher: Nintendo (1998)