Major League Baseball Featuring Ken Griffey Jr.
Grade: B-
Publisher: Nintendo (1998)
Reviewed: 2006/5/25
Publisher: Nintendo (1999)
Reviewed: 2003/11/16

It's interesting how similar Mario Golf is to Hot Shots on the Playstation. I suppose that could be considered a compliment, since Hot Shots is by far the best golf series for the Playstation. Mario Golf's graphics are higher in resolution however, and you get to play as your favorite Nintendo characters instead of weird freaks. Mario Golf is easy and fun, and with few lulls in the action you can whiz through eighteen holes in just a few minutes. Adding replay value are some nice bonus modes. "Ring mode" challenges you to hit the ball through rings in addition to making par. "Club slots" mode randomly selects your three clubs for each hole, forcing you to employ unusual strategies. In "speed golf" you must finish a course as fast as possible, and while it would have made for a
perfect split-screen contest, it's one-player only (rats!). There's also a betting screen that lets you to challenge your friends for the longest drive or closest shot to pin. Mario Golf is mostly good, but there are a few negative aspects. Lacking a manual camera control, it can be hard to tell where you're aiming, and the wire-frame grid that conveys hills and valleys tends to get in the way. The round ghost in the corner makes for a
lousy wind indicator, since it's hard to tell which way he's facing. Finally, although fourteen characters and six courses are available, you'll begin with only four golfers and a single course, which kind of sucks. Still, this is a quality golf game that should keep you occupied for many lazy afternoons. © Copyright 2003 The Video Game Critic.
Publisher: Nintendo (1997)
Reviewed: 2000/7/30

This is a slick 3D update of the classic SNES game, and while Mario Kart 64 is certainly good, it's not great. Up to four players can select from eight characters and sixteen imaginative courses. Each track provides a completely unique racing experience, and many feature some cool shortcuts. The control is fair, but gaining traction can be frustrating, especially on the more narrow tracks. A wide variety of crazy powerups add strategy and chaos. Unfortunately, the AI leaves something to be desired because Mario Kart 64 seems intent on keeping all of the races artificially close! And don't you think that special shell that goes after the leader is just a
little bit unfair? A few of the tracks are too long, and that rainbow track is just plain boring. Personally I prefer Diddy Kong Racing over this. © Copyright 2000 The Video Game Critic.
Save mechanism: Battery/Controller pack to save "Ghosts"
1 to 4 players
Publisher: Nintendo (1998)
Reviewed: 1999/11/11
Save mechanism: Battery
1 to 4 players
Publisher: Nintendo (2000)
Reviewed: 2007/8/22
Mickey's Speedway USA
Grade: B
Publisher: Rare (2000)
Reviewed: 2016/4/24
Rating: Everyone
Micro Machines 64 Turbo
Grade: B+
Publisher: Nintendo (1999)
Reviewed: 1999/8/30

Micro Machines lets you race tiny toy cars (and boats) around normal household environments including a kitchen table, desk, pool table, and swimming pool. There's even a beach with sand castles! A super party game, Micro Machines allows up to
eight players to play simultaneously using
four controllers (two people per controller!). Unlike most racers, this game isn't played on a split screen. The camera simply follows the leader, and those who fall behind (off the screen) lose. It's a blast to play, especially with the wacky assortment of weapons available (like the big sledge hammer). The one player modes are less exciting, but they do allow you to unlock bonus cars which you can save and use later. The tracks convey a good sense of humor and attention to detail. The main problem with Micro Machines 64 has got to be its limited overhead view, which doesn't let you see much of the track ahead. If you go too fast, you may find yourself flying off the table before you even see it coming! As a result, success in this game is largely a matter of memorizing the tracks. Still, you can't beat Micro Machines for chaotic, multiplayer racing action. © Copyright 1999 The Video Game Critic.
Save mechanism: Controller pack
1 to 8 players
Publisher: Midway (1997)
Reviewed: 2011/12/6
Rating: Mature 17+ (animated blood and gore, animated violence)

Mortal Kombat 4 marked the series transition from 2D to 3D graphics, and as you might expect, there were some growing pains. On the positive side, the new polygon graphics are smoothly rendered and fluidly animated. The action is roughly
twice as fast, and I found the frenetic pace refreshing. Swinging camera angles provide dramatic viewpoints, especially of fighters who get their bodies contorted and limbs snapped. On the downside, the fighters and stages have a
lot less personality. The character models lack the subtle details of their digitized cousins, and their faces look blank and generic. The stages lack that dark, mysterious quality that made the original ones so fascinating. Not only do they lack detail, but they lack a sense of layering as well. The controls haven't changed, and scoring is facilitated by the unsatisfying "consecutive win" system used in the last few MK games. One new element that's completely squandered is the use of weapons. How in the hell do you
pick up one of those things?! Even in the rare case that you do, it usually gets knocked out of your hand before you even get a chance to swing it. The instruction manual contains biographies for all of the characters, but fails to mention
any special moves or fatalities.
Bogus! Actually the moves are available from the pause menu in the game, but only in practice mode. In terms of moving the series into 3D, Mortal Kombat 4 served its purpose but didn't do much else. © Copyright 2011 The Video Game Critic.
Mortal Kombat Mythologies: Sub-Zero
Grade: D
Publisher: Midway (1997)
Reviewed: 2011/12/6
Rating: Mature 17+ (animated blood and gore, animated violence)
Mortal Kombat Trilogy
Grade: B
Publisher: Midway (1996)
Reviewed: 2011/12/6
Rating: Mature 17+ (realistic violence, realistic blood and gore)
NBA Courtside 2 Featuring Kobe Bryant
Grade: B+
Publisher: Nintendo (1999)
Reviewed: 2003/2/25

If you're looking for some hoops action for your N64, this is the only game you need to consider. Courtside 2 Featuring Kobe Bryant offers nice graphics, a truckload of options, and most importantly, engaging gameplay. The players look remarkably similar to their real-life counterparts, but the generic arenas are less impressive, lacking even bench or coaches. With the exception of an occasional hiccup in the frame-rate, Courtside's action is fast and fluid. The inside/outside game is well balanced, and you have plenty of moves at your disposal, including a crossover, quick first step, special dribbles, and pump fakes. But what's most impressive are the fancy low post moves. You'll definitely want to take advantage of these, because dunks in traffic are denied on a regular basis. The game's AI is impressive, except players sometimes take their sweet old time getting up the floor when they should be hauling ass! Other issues include a
tough, overly-complicated foul-shooting system. The two-man commentary is limited, but I actually found these guys to be unintentionally funny at times. The normal simulation mode is great, but even better is the NBA Jam-style "arcade mode", featuring icons for 10-point shots, gravity-defying dunks, and players who can literally catch fire! Realistic enough for purists and wacky enough for casual players, I can highly recommend NBA Courtside 2. © Copyright 2003 The Video Game Critic.
Publisher: Williams Entertainment (1997)
Reviewed: 2014/5/8
Rating: Everyone
Publisher: Acclaim (1998)
Reviewed: 2001/4/1
NFL Blitz Special Edition
Grade: B-
Publisher: Midway (2001)
Reviewed: 2008/11/15
Rating: Everyone
Publisher: Electronic Arts (1998)
Reviewed: 2017/12/30
Rating: Everyone
NHL Blades of Steel 99
Grade: F
Publisher: Konami (1999)
Reviewed: 2012/3/27
Rating: Everyone
NHL Breakaway 98
Grade: D-
Publisher: Acclaim (1998)
Reviewed: 2012/3/27
Rating: Kids to Adults

On the surface NHL Breakaway 98 looks like a pretty sophisticated hockey title. Its graphics are sharp and its list of features include "momentum-based checking" and a
multi-year season mode. Remember the short-lived "glow-puck" used by Fox in its NHL telecasts of the mid-90's? The developers of Breakaway must have loved that, because the puck in this game is
radioactive. The controls incorporate moves you won't find in other hockey games like "block shot" and "skate backwards". Breakaway's control scheme however leaves much to be desired. The tiny yellow arrow buttons are used for basic moves like "body check" and "switch players". Those should have been assigned to the shoulder or trigger buttons, which are pretty much unused. The graphics aren't bad but the frame-rate is wildly uneven. Also, it's too [expletive] hard to
score! It seems like your player will often
refuse to shoot the puck, as if he has Crazy Glue on his stick. That's frustrating. Fortunately executing one-timers is not a problem. The game has a few nice animations, like the net that occasionally comes loose. After playing a tie game I was amused to watch players wildly celebrate like it was 1999 or something. The single-player experience is pretty boring thanks to a CPU who passes up most of his good shot opportunities. Penalties are called completely at random. The crowd boos constantly, and you can't really blame them. This is just bad hockey. © Copyright 2012 The Video Game Critic.
Nightmare Creatures
Grade: B
Publisher: Activision (1998)
Reviewed: 2011/3/20
Rating: Mature
Publisher: Midway (1999)
Reviewed: 2017/9/26
Publisher: Nintendo (2000)
Reviewed: 2016/11/30
Rating: Mature
Publisher: Nintendo (1996)
Reviewed: 2009/12/15
Rating: Kids to Adults
Publisher: Nintendo (2000)
Reviewed: 2002/1/26
Polaris SnoCross
Grade: C-
Publisher: Vatical (2000)
Reviewed: 2012/1/31
Rating: Everyone

There's something about snow-themed video games that I find appealing. Maybe it's the prospect of gliding through gorgeous snow-covered countryside without freezing my
ass off. Polaris SnoCross has the right idea, offering a variety of scenic courses and supporting four-player head-to-head action. The graphics are easy on the eyes as you race through quaint towns, forest clearings, and rocky gorges. You'll pass farms with cows, rumble over rickety wooden bridges, and jump off ramps. The gently falling snow has a calming effect and it feels soft under your snowmobile. The physics however is pretty bouncy, and the undulating hills will toss you around like a ragdoll. In fact, after a few runs you might find yourself becoming
nauseous! I would
not recommend using a rumble pack because that just magnifies the effect. A fun tournament mode lets you unlock tracks, but the rubber-band AI means it's very easy to go from first-to-worst. There are three CPU competitors, and collisions with them lead to unpredictable results. The tracks tend to be a little too long, although branching paths add some variety. I was bummed out when I unlocked a new set of tracks and they were just
night versions of the previous three. The "night" effect is unconvincing, basically just dimming the background. They should have turned on the street lamps and lights in the houses. The split-screen mode plays okay, but there are no CPU racers so playing one-on-one is boring. Polaris SnoCross is a serviceable winter racer, but it never goes beyond the call of duty. © Copyright 2012 The Video Game Critic.
Publisher: Midway (1998)
Reviewed: 2008/4/8
Rating: Mature (violence, blood, gore)
Save mechanism: Controller pack
1 to 2 players
Publisher: Activision (1999)
Reviewed: 2008/4/8
Rating: Mature (violence, blood, gore)

This has aged far better than the original Quake, partly due to its revamped control scheme, which uses the four C buttons to move and the analog stick to aim (like Goldeneye). The controls are touchy, but the ability to aim (and look) in any direction provides for a more realistic, rewarding experience. The visuals and sound effects are noticeably more high-tech this time around. The stages look sharper, and excellent use of colored lighting adds a visual flair. The electronic musical score is generally understated, yet conveys an unmistakable feeling of isolation and paranoia. When you hear the sudden grunt of a monster, it sounds like he's breathing right down your neck! Each stage contains a few puzzles (usually of the find-the-key variety), and you'll sometimes need to contend with traps like timed laser beams. Among the more interesting enemies are flying droids, femme fatales called "Iron Maidens", and Terminator-like "Tanks". The first time I heard the massive stomps of one of these Tanks, it scared the living
hell out of me. Your potent weaponry includes chain guns, rail guns, and the ever-popular "BFG 10K". The pixelated flying blood is gratifying, and igniting flammable barrels is
always a good time. Quake II is challenging and fun for solo players, thanks to missions that tend to be short and sweet. The split-screen mode accommodates up to four players, but due to a choppy frame-rate it's just
barely playable. If you're hankering for some solo old-school shooting action however, Quake 2 is food for your trigger finger. © Copyright 2008 The Video Game Critic.
Rally Challenge 2000
Grade: F
Publisher: South Peak (1999)
Reviewed: 2001/6/2

Rally racing is known for its muddy off-road action, which usually involves the use of long power slides. The Saturn has Sega Rally and the Playstation has Rally Cross, but this Nintendo 64 entry isn't even in the same league. The poor graphics look more like a first-generation Saturn game, with scenery that looks chunky as hell. The pop-up is tolerable in the one-player mode, terrible in the two-player split screen, and absolutely heinous in the four-player mode! The road looks like it's being drawn right in front of your car! Slowdown is another major problem, bringing races to a crawl. The on-screen display has no radar or rank indicator, so you never know where you stand. You'll need a controller pack to save your progress and times, but this racer is one you may prefer to forget. © Copyright 2001 The Video Game Critic.
Save mechanism: Controller Pack
1 to 4 players
Publisher: Midway (1999)
Reviewed: 2015/7/4
Rating: Teen (comic mischief)

Considering my distaste for the series Rampage 2 is pretty much as good as it gets. This sequel introduces three new monsters you can use to methodically reduce major cities to rubble. There's a giant lobster (Ruby), rhino (Boris), and rat (Curtis). Each has a comical personality but they all play pretty much the same. You begin by selecting Asia, Europe, or North America. There are plenty of cities to trash but don't expect them to look like the real places. The building designs are cookie-cutter, often reused multiple times
in the same stage. Heck, this game makes
Las Vegas look boring. Still, the graphics have an appealing claymation quality and the controls are surprisingly good. It's easy to latch onto buildings and systematically bash them until they collapse. Tanks and police attack from the ground and it's satisfying to kick them to the curb. You can eat people who stick their heads out of the windows, which in turn powers up your special meter. You'll find plenty of health items like tacos, cheese, and hot fudge sundaes. Look before you eat however, as you might inadvertently touch an electric socket, hot water heater, or radioactive waste. There are a few visual treats here and there, like hitting an attacking helicopter and sending it into a tailspin. The stages are mercifully short, but the action is rinse-and-repeat and that "game over" screen doesn't come a minute too soon. Ramage 2 won't hold your interest for long, but it's adequate if you're in the mood for some carnage. © Copyright 2015 The Video Game Critic.
Our high score: 28,630
1 to 3 players
Publisher: Capcom (1998)
Reviewed: 2012/10/27
Rating: Mature (blood, gore, animated violence)
Save mechanism: Cartridge
1 player
Publisher: Namco (2000)
Reviewed: 2008/11/15
Rating: Everyone
Publisher: THQ (1999)
Reviewed: 2006/12/30
Rating: Teen (13+)

After having a phenomenal run on the Sega Genesis and a terrific follow-up on the 3DO, I always wondered whatever became of the Road Rash series. Now I know: It got really,
really boring. Making an undistinguished transition to the murky world of 3D graphics, Road Rash 64 lets you putt-putt over foggy hills like a grandmother on a Sunday morning drive. The sense of speed is non-existent - even after you upgrade your bike! In fact, the lack of speed was so bad that I found myself frantically paging through the instruction manual searching for some kind of gearshift control! The crisp rolling hills of the Genesis versions have been replaced with dull, faded scenery that all looks the same. The building-lined streets of the 3DO game absolutely put the dreary ones in this game to shame! Even the control scheme is poor, with no less than
seven functions assigned to the four "C" buttons. The steering is okay for straight-aways, but what in the [expletive] are those 90-degree turns doing in this game?! Talk about ill-advised! The combat aspect of Road Rash 64 is equally lame. You can smack your opponent all day before he finally falls from his bike, and even hits with a spiked mace seem soft. The single-player mode is unbearable, so you know the four-player split-screen sucks. The muffled rock music soundtrack includes some old Sugar Ray, but it all gets lost in the buzz of the engines. Road Rash 64 is a monumental letdown. It took a classic high-octane racer and reduced it into a smoldering pile of manure. © Copyright 2006 The Video Game Critic.
Publisher: Crave Entertainment (1997)
Reviewed: 2011/9/3
Rating: Teen (13+)
Our high score: 824,950
1 or 2 players
Rush 2: Extreme Racing USA
Grade: C+
Publisher: Midway (1998)
Reviewed: 2007/1/14
Rating: Everyone