Video Game Mania consists of two types of events: Multi-player and single-player. Multi-player games are chosen at random and played in single-elimination tournaments. Single-player games are selected and set up beforehand, available for all to play as many times as they want, beginning at noon. Most of the games were suggested by the players in the days leading up to VGM6. At exactly 4:30, single-player game winners are awarded points for each first place (3 points) and second place finish (1 point). The players with the eight highest point totals were seeded for the all-important playoff round.
Bruce Lee (Atari XE, 1984)
It never ceases to amaze me how many gamers are familiar with this excellent oldie. Apparently anyone who owned an Atari or Commodore computer in the early-80's has experienced the joy of playing this butt-kicking platformer. Besides jumping around and collecting lanterns, you had to contend with a black ninja and a fat dude called the "Green Yamo". Bruce is equipped with jump-kicks, punches, and a duck move. The game starts out easy, but once you enter the underground areas, precise timing is required.
1st place: Scott 50,700
2nd place: Tuan 41,125
Berzerk (Atari 2600, 1982)
You can't go wrong with Berzerk, and setting the game to the highest difficulty (variation 6) meant the action was intense. The shoot-the-robots-and-escape gameplay is simple enough, but should you hang out in any room for too long, that bouncy smiley-face Evil Otto will chase your raggedy ass out of there.
1st place: Steve N 9,000
2nd place: Matt 7,750
River Raid (Colecovision, 1984)
I had numerous requests for River Raid, but I knew for a fact that several of the contestants would breeze through the Atari 2600 version. So I threw a curve and went with this slick Colecovision edition, which features more detailed graphics and more challenging gameplay. The players had to begin on level 4. I hooked up a Super Action Controller, which is a ridiculous-looking contraption, but far more comfortable than the standard Colecovision controller.
1st place: Mike F 24,130
2nd place: Steve N 19,700
1943 (NES, 1988)
Who can resist an old-fashioned NES shooter? In this vertical airplane shooter, you can acquire various power-ups and detonate special weapons to inflict widespread damage. Fun and easy to play, you don't have to be familiar with this one to enjoy it.
1st place: Shawn P 180,700
2nd place: Tuan 130,100
Gaiares (Genesis, 1990)
This was one of the first shooters I bought for my Genesis, and it's a good one. A side-scrolling space shooter with crazy firepower, constantly-changing stages, and a killer soundtrack, what's not to like? For this one I used the Game Genie to prevent continues and limit the number of ships to three. Unfortunately, I could not locate a composite cable for my Genesis, and the RF cable was not providing a clear picture much of the time. I found myself fidgeting with it all day. It just goes to show - no matter how much preparation you make for an event like VGM, something will always go wrong.
1st place: Mike B 53,155
2nd place: Steve S 44,890
Mr. Do (Super Nintendo, 1995)
The week before VGM6, I had my buddy George come over to review and test out all of the games I had planned (George could not attend the actual tournament). He helped me weed out some problematic titles, and then suggested Mr. Do as an easy, arcade-style maze game. It turned out to be a really good call. Mr. Do plays a lot like Dig Dug, but with extra elements including a magic ball you can launch at enemies. Dig Dug has always been a favorite of many of my friends, so this game really hit the spot.
1st place: Steve N 45,450
2nd place: Shawn P 40,150
Skiing (Intellivision, 1980)
In order to support my "snow and ice" theme, I needed a solid skiing game, and you really can't get much better than Skiing for the Intellivision. The game is easy to play, but requires real skill to navigate the gates and jump over the moguls. On the downside, it required some elaborate instructions to begin each game: Press reset, press on the directional pad, enter 1 for player, 4 for slope, and 1 for course. I was concerned about that, but it turned out to be no problem at all.
1st place: Eric R 67.0
2nd place: Bobby 72.0
K.C. Munchkin (Odyssey 2, 1981)
I used this excellent Pac-Man clone in a VGM a few years back, but it's so much fun that I decided to bring it back. In this one, the dots actually move around the maze, and you only get ONE life. K.C. Munchkin is one of those madly addicting games that keeps you coming back "just one more time". Tuan was completely obsessed with this game, playing (and cursing at it) for a good chunk of the afternoon!
1st place: Eric R 584
2nd place: Tuan 449
Solar Quest (Vectrex, 1982)
The Vectrex is an amazing system. Despite being over 20 years old, whenever you show its unqiue vector display to anyone, people are like "wow!". Solar Quest looks a lot like Asteroids, but after you blast ships, you can pick up their floating "pilots" for bonus points. As usual, Bobby took a keen interest in this Vectrex game and dominated.
1st place: Bobby 73,500
2nd place: Mike F 55,250
Centipede (Arcade 1980)
As usual, Mike F took first in this addictive bug shooter. Having won this game in three straight tournaments, it's quite possible he could be banned from this game next time around!
1st place: Mike F 32,000
2nd place: Eric R 28,900
Tapper (Arcade 1983)
I knew Steve N and Scott would dominate in this arcade game, so they were banned from participating. This allowed some "new blood" to step up and demonstrate their beer-serving abilities.
1st place: Shawn N 19,200
2nd place: Matt 8,600
Crystal Castles (Arcade 1983)
I always loved this game, but it seems like most of my friends can't make heads or tails out of it. What's so complicated? Shawn N stepped up big time to win this one in a convincing manner.
1st place: Shawn N 73,500
2nd place: Scott 57,000 
| First Round | Finals | Winner |
|---|---|---|
|
Shawn P Eric S Steve N Eric R |
Steve N |
![]() * Steve N * |
|
Bobby S Steve S Matt H Tuan T |
Bobby S |
| First Round | Finals | Winner |
|---|---|---|
|
Bobby S Mike F Scott Z Tuan T |
Scott Z (2) |
![]() * Steve N * |
|
Steve N Mike B Keith M Matt H |
Steve N | |
|
Eric R Steve S Shawn P Eric S |
Eric R |
| First Round | Finals | Winner |
|---|---|---|
|
Scott Z Mike F Keith M Eric S |
Mike F |
![]() * Mike F * |
|
Shawn N Mike B Eric R Shawn P |
Eric R | |
|
Joe K Bobby S Steve N Steve S |
Steve N (2) |
| First Round | Finals | Winner |
|---|---|---|
|
Steve S Scott Z Steve N Eric R |
Eric R |
![]() * Eric R * |
|
Joe K Mike B Mike F Shawn N |
Mike F |
| First Round | Finals | Winnering Team |
|---|---|---|
|
Tuan T / Bobby S Steve N / Mike B |
Steve N / Mike B Keith M / Matt H |
![]() * Steve N and Mike B * |
|
Joe K / Shawn N Keith M / Matt H |
| First Round | Finals | Winning Team |
|---|---|---|
|
Steve N, Shawn P and Mike B VS. Mike F, Steve S and Eric R |
Steve N, Shawn P and Mike B VS. Bobby S, Scott Z and Shawn N |
![]() * Bobby , Scott , and Shawn N * |
|
Bobby S, Scott Z, and Shawn N VS. Keith M, Matt H, and Eric S |
| First Round | Second Round | Finals | Winner |
|---|---|---|---|
|
Keith M Scott Z |
Scott Z | Steve S |
![]() * Eric R * |
|
Steve S Mike F |
Steve S | ||
|
Bobby S Eric R |
Eric R | Eric R | |
|
Tuan T Shawn N |
Shawn N |
These totals were used to seed the playoff round.
1. Steve N - 18
2. Eric R - 13
3. Mike F - 11
4. Shawn N - 9
5. Scott - 8
6. Bobby - 8
7. Mike B - 6
8. Shawn P - 5
9. Matt - 3
10. Tuan - 3
11. Steve S - 2
12. Keith - 1
13. Eric S - 0
14. Joe - 0
Note: In case of tie, head-to-head game points take precedence. If still a tie, order of appearance determines rank.

Pong: The Next Level (Playstation, 1999)
| Quarter Finals | Semi Finals | Finals | Semi Finals | Quarter Finals | |
|---|---|---|---|---|---|
![]() 1. Steve N |
![]() 8. Shawn P |
![]() 5. Scott |
![]() 3. Mike F |
![]() 2. Eric R | ![]() 2. Eric R |
![]() 8. Shawn P | ![]() 7. Mike B |
![]() 4. Shawn N | ![]() 5. Scott | ![]() 3. Mike F | ![]() 3. Mike F |
![]() 5. Scott | ![]() 6. Bobby |
||||



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