Publisher: Nintendo (1991)
Save mechanism: Battery
Publisher: Takara (1992)
This 2D fighting game may have been okay in 1992, but now it's hopelessly outdated. There are eleven total fighters, but "player one" can only select from three of them. What's up with that
? There are no female fighters either. The animation is mediocre, the background scenery is dull, and the audio really
sucks. The hits and their sound effects aren't even in sync! A three-button control scheme allows you to kick, punch, and throw, but the action feels shallow compared to Street Fighter 2 series. © Copyright 2001 The Video Game Critic.
Publisher: Takara (1994)
Fatal Fury 2 marks a dramatic improvement over the original one-on-one fighter. There are only eight fighters, but you can choose from any of them. The animation is improved, and the background scenery is quite attractive. The controls have been revamped to include high and low kicks, high and low punches, and two additional attacks. Certain moves even let you to move between the foreground or background planes, giving the game a 3D element. The audio is still weak though, with muffled sound effects and tunes you won't find yourself singing in the shower. The main thing that struck me about Fatal Fury 2 is how similar it is to Street Fighter 2. Not only are the controls similar, but the overall presentation is a carbon copy, all the way down the to globe on the character select screen. And one last thing - could they come up with a less attractive group of fighters? I mean, there's only one female, and half of the characters are obese! © Copyright 2001 The Video Game Critic.
Publisher: Capcom (1991)
Publisher: Capcom (1993)
You would expect Final Fight 2 to be an improvement over the original, but it's actually less
fun. There are three characters to choose from, including Haggar (from the last game), Carlos (replacing Cody), and a shapely blonde named Maki. New features include a much-needed two-player mode, an option menu, and Haggar's new suplex move. Otherwise it's the same side-scrolling action you've seen before, with most of the thugs shamelessly recycled from the last game. They aren't any smarter this time around, although they do perform cheap "chest butt" running attacks. Never in my life have I seen such a boring, uninspired collection of stages. Each takes place in a different area of the world, so you'd expect them to see some exotic scenery, right? But no, you find yourself in an airport in Hong Kong, a construction site in France, a sewer
in Germany, and a train depot in England! Ugh! And then there's the difficulty level, which is absolutely pathetic
. The first Final Fight was easy enough, but this one is a complete cakewalk, constantly awarding you with new lives and piling on six continues! Far too easy and repetitive, you'll probably switch off Final Fight 2 long before you've gone exhausted your lives. © Copyright 2004 The Video Game Critic.
Publisher: Capcom (1994)
Publisher: Sunsoft (1992)
This overlooked vertical shooter lets you play as a tank or helicopter, or team up with a friend to unleash some major destruction! First impressions are important, and Firepower 2000 does not disappoint with a nice intro featuring some outstanding thumping music! Quality audio and crisp, vibrant graphics makes it clear that this is not
a Genesis shooter. And Firepower 2000 plays as good as it looks. Each vehicle has its own abilities and advantages. The tank can shoot in all directions, but the helicopter is more mobile and not affected by surface terrain. The shoulder buttons toggle your weapons, each of which has three levels of power. The explosions are quite satisfying. Firepower 2000 is a blast, especially with two players. © Copyright 2002 The Video Game Critic.
Full Throttle: All-American Racing
Publisher: Cybersoft (1994)
Publisher: JVC (1994)
Publisher: Konami (1991)
In the arcade, Gradius III was one of the most insanely difficult games you could ever encounter. The SNES version of this side-scrolling space shooter is much easier, which is probably a good thing. The key to the game is collecting pods to cash in for weapons and power-ups. There's quite a bit of strategy involved in selecting the proper power-up for the situation. The graphics here are nearly identical to the arcade, although slow-down rears its ugly head all too often and threatens to ruin the fun. When there are too many objects on the screen, the action slows to a crawl, only to speed up again when things clear out. Not only is this annoying, but it adversly affects the flow of the game. That's too bad, because otherwise this is a solid all-around shooter. © Copyright 2002 The Video Game Critic.