Nintendo Switch Reviews A-Z

new 1-2-Switch
Grade: D-

screenshotNobody likes this game! My friends just shake their heads whenever I put it in. Chris took one look at the full-motion video and asked if it was a CD-i game. My wife wanted to know if I paid money for this. 1-2-Switch is mainly a showcase for the new Joy-Con controllers. These tiny overpriced controllers ($50 each!) are basically miniature Wiimotes, complete with the "be mindful of your surroundings" warnings. Despite their size the Joy-Cons are jam-packed with functionality, housing a microphone, camera, sophisticated rumble feedback, an accelerometer, and gyroscope for motion tracking. 1-2-Switch bundles up 28 mini-games, some of which are so trivial you'll be amazed they made the cut. All are two-player only, and most instruct you to look your opponent in the eye, which I found awkward. The action is largely driven by sound cues and force feedback. In fact, a blind person could play this! Some games test your reflexes, like the Wild West shootout and a phone-answering contest. Zen challenges you to remain perfectly still, detecting even your slightest movements. Ball Count simulates a number of balls rolling around in the controller and it's pretty neat. Some of the more elaborate motion games like runway model and air guitar are probably more entertaining if the players have been drinking... a lot. Some of the more offbeat games incorporate shaving, eating, and milking a cow. Signal Flag and Sword Fight are too confusing to be fun, although you could argue that none of these are particularly fun. A few, like Dice Roll and Soda Shake, barely qualify as a game. To its credit, 1-2-Switch boasts slick production values, bright color schemes, and enthusiastic actors. Judging from the tutorial videos alone you'd expect every game to be a complete riot. Other critics have written off 1-2-Switch as a glorified tech demo that should have been shipped with the system. They are correct. © Copyright 2017 The Video Game Critic.

2 players 

new Legend of Zelda: Breath of the Wild
Grade: A+
Publisher: Nintendo (2017)
Reviewed: 2017/5/9
Rating: Everyone 10+ (fantasy violence, mild suggestive themes, use of alcohol)

screenshotI think we all knew Legend of Zelda: Breath of the Wild was going to be good. I mean, it was only in development for five years for crying out loud! This epic journey begins with Link emerging from a 100-year slumber and gazing across a sunny rolling landscape with distant castles, ruins, and volcanoes. I usually stick to the main quest in open-world games, yet Breath of the Wild made me want to explore every inch of its vast uncharted wilderness. Maybe it's the tight, responsive controls. The dash move lets you cover a lot of ground in a hurry, and the new climbing controls mean nowhere is out of reach. The crisp, cell-shaded graphics are more realistic than previous Zeldas but still possess an anime charm. The control scheme is so well designed that sifting through your inventory is a pleasure. In addition to a captivating storyline there are endless side quests and over 100 shrines scattered around the world. Each shrine is a dungeon offering mind-bending challenges employing the powers of magnetism, time, fire, and energy. As jaded as I am, I found myself constantly amazed at this game's ingenuity. Awe-inspiring boss encounters feature four "divine beasts" which brought back fond memories of Shadow of the Colossus (PS2, 2005). I was skeptical about some of the new features but they won me over. The stamina meter adds a lot suspense as you try to climb a peak without losing your grip. I scoffed at the idea of cooking, yet it turns out to be surprisingly entertaining to toss ingredients into a pot and see what comes out. The fact that weapons break down adds a layer of strategy as you try to conserve your best items for the toughest beasts. Breath of the Wild is massive game that will not only dominate your Switch but leave your other systems starved for attention. An NES-style manual would have been nice, but frankly it's hard to find fault with this. Legend of Zelda: Breath of the Wild is a title you'll anxiously look forward to playing everyday after school or work, and when was the last time a game made you feel like that? © Copyright 2017 The Video Game Critic.

1 player 

new Mario Kart 8 Deluxe
Grade: A
Publisher: Nintendo (2017)
Reviewed: 2017/5/11
Rating: Everyone

screenshotOkay, so it's a blatant rehash. Mario Kart 8 Deluxe is still the best kart racer you've ever played. The original Mario Kart 8 (Wii U, 2014) was spectacular, save for a weak battle mode. With Deluxe that oversight has been addressed to the full extent of the law. Instead of taking shots at players while doing laps, you battle in layered arenas with all sorts of interleaving, criss-crossing paths. It's chaotic, exhilarating, and with eight players per match there are always plenty of targets. Fun locations include Luigi's Mansion, a Japanese temple, a lunar colony, and a stage inspired by Splatoon (Wii U, 2015). All of the DLC released for the original game is baked in, and since I never purchased any, I was thrilled with the wide selection of characters and tracks. One drawback to having so much unlocked is there's little incentive to master each circuit, although you'll still win coins for upgrades. The eye candy is mesmerizing as you race through a pristine airport, careen down jungle water slides, and zoom through an underwater kingdom. My personal favorite track is the rainy metropolis with its colorful neon lights (a la Blade Runner). Once I started playing Mario Kart 8 Deluxe it was hard to stop. The gameplay is well balanced, although I wish there were more ways to defend yourself from shells. The controls feel great and the revving vibration is remarkable. Unless you are absolutely sick of Mario Kart 8 for the Wii U (not likely), this Deluxe version is a good investment. © Copyright 2017 The Video Game Critic.

new Puyo Puyo Tetris
Grade: B

screenshotPuyo Puyo Tetris is a safe bet for puzzle-minded gamers with its colorful graphics, simple controls, and an avalanche of variations. There are three general game types: Tetris, Puyo Puyo, and Fusion. Tetris might seem like old hat until you realize there's probably an entire generation of young gamers who haven't even heard of it! Invented in 1984, its block-stacking gameplay remains timeless. I love how in this version you can press up to instantly cement the next block to the bottom. Puyo Puyo is also fairly long in the tooth, dating back to 1991. It involves stacking colored beans... um... blobs... er... what the [expletive] are those things anyway? All I know is, they are squishy. When four puyos gell together they generate an explosion that can trigger chain reactions. Fusion is a combination of Tetris and Puyo Puyo. Sometimes you get bricks and sometimes puyos. Though fuzzy on the rules, I'm always mesmerized by this peculiar hybrid. Up to four people can play at once, each choosing their own game style. Sega took a minimalist approach with the graphics and I think it paid off. The sharp objects and bright colors look very inviting. A series of tutorials not only explain the basics but go over advanced strategies in detail. The controls feel crisp and the bubbly music has an infectious quality. The voices are repetitive but they add a nice punctuatation when you clear puyos ("solved it!"). What puts Puyo Puyo Tetris over the top may be its myriad of variations, too numerous to list. There are party modes that toss random objects into the mix. There's a swap mode that lets you play two games at once. I personally prefer "endless puyo" which lets me compete for high score (sadly it doesn't save initials). The story mode looks like a throw-away but its rapid-fire CPU challenges had me hooked! It may not push the hardware, but Puyo Puyo Tetris is a likeable little title with universal appeal and seemingly endless replay value. © Copyright 2017 The Video Game Critic.

1 to 4 players 

new Super Bomberman R
Grade: D
Publisher: Konami (2017)
Reviewed: 2017/5/11
Rating: Everyone

screenshotI'm been a fan of this franchise since Super Bomberman (SNES, 1993). Bomberman is a party game designed for four players. Gameplay involves dropping bombs around a maze, collecting power-ups, and frantically avoiding chain-reaction explosions. Super Bomberman R applies a glossy 3D sheen to a classic formula. Four players are required for battle mode, with CPU characters filling in the missing slots. Unfortunately the poorly-designed menu system makes setting up each contest a major hassle. There are plenty of options except the one you really want which is a damn CPU difficulty setting. You see, the CPU players have a tendency to run roughshod over humans. I think my friend Chris is the only person I've seen prevail against those CPU bastards. And God forbid if there are multiple CPU players. You'll have wait forever for them to eliminate each other, as their flawless AI allows them to run the clock down to the very last second. I do enjoy the bouncy, jubilant music which is a throwback to the 16-bit era. Bomberman R introduces a few innovative features like an 8-player mode and "revenge carts" which let you toss bombs from the perimeter after you've been eliminated. The story mode is challenging enough but the lengthy cut-scenes can be a little hard to stomach. The modern visuals don't improve the gameplay one bit, and you could argue they are detrimental! Unnecessary lighting effects make it hard to differentiate shadows from pits, and why is the camera wavering? Ramps can take you to raised areas on the board, but sometimes it's hard to tell if you're on the same level as the guy standing next to you. Even the controls feel slippery. Apparently the R in Super Bomberman R stands for "rushed". Konami has patched this game several times since its release, but I'm not letting them off the hook for such a sloppy, disappointing effort. © Copyright 2017 The Video Game Critic.

1 to 4 players 

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