Publisher: Nintendo (1995)
This game is a true showcase of Virtual Boy's 3D technology. Not only is Mario Clash loads of fun, but its unique gameplay really couldn't be duplicated on any other system. This addictive platform title plays like a 3D version of Mario Brothers. We're talking about the original
Mario Bros. here - the 1983 arcade game where Mario and Luigi kick turtles and crabs off platforms. In Clash, there's a set of platforms in the foreground and background. The goal of each stage is to eliminate all the creatures on the platforms using turtle shells. Mario not only can move between both sets of platforms via pipes, but can even throw shells between the two to knock off targets in the distance. Once you get a feel for it, Mario Clash is a satisfying mix of strategy and arcade action. The early levels are fairly straightforward, but the advanced levels require some thought. The controls are responsive, and the crisp graphics make it easy to tell on what plane objects are located. With 99 levels in all, this is a must-have for Virtual Boy owners. © Copyright 2003 The Video Game Critic.
Publisher: Nintendo (1995)
Mario Tennis served as the "pack-in game" for the Virtual Boy system, and it's good one. With its close-up perspective and simple mechanics, Mario Tennis nicely shows off the Virtual Boy's 3D technology. When this was released in 1995, it was easily the best tennis game on the market. The gameplay is similar to the excellent Nintendo 64 version that was released years later. Viewing the action from behind your player, the court conveys amazing depth. The black background makes it look like you're playing at night, although you can see some scenery in the background. The ball is large and easy to follow, and you simply press A for normal shots and B for lobs. Overhead smashes are executed automatically when the ball is returned soft and high near the net. Many of your favorite Nintendo characters are playable, including Mario, Luigi, Koopa, Toad, Donkey Kong Jr., Yoshi, and Princess Toadstool. You can play single matches, tournaments, and even doubles! The only drawback to doubles is how you can't always see what your partner is doing due to the close camera angle, but it's still a nice option to have. To excel at Mario Tennis, you really need to learn how to play the net, since overhead smashes and drop shots are key to beating the game on the hard level. Mario Tennis is a quality title that set the standard quite high for Virtual Boy games. © Copyright 2003 The Video Game Critic.
Nester's Funky Bowling
Publisher: Nintendo (1996)
I wouldn't necessarily call it "funky" per se, but Nester's Funky Bowling is a heck
of a lot of fun. Unlike other Virtual Boy games that emphasize elaborate 3D effects, Nester's Bowling is so basic that you'll barely even notice the graphics. That's okay, because its fast pace, simple control scheme, and addictive gameplay will have you hooked from the start. After lining up your bowler, you engage simple spin and power meters to initiate your roll, and together they provide a remarkable degree of control. Like most bowling games, your initial point of view is from behind your player, but after the ball is thrown you get a close-up of the pins. The pins look decidedly flat but at least they ricochet around realistically - making it possible to pick up some tough splits. Nester's soundtrack is very good, and there are some amusing animations when you throw a split, spare, or strike. In addition to normal bowling, there's also an addictive "challenge" mode that presents you with various pin combinations to knock down. Nester's Funky Bowling is a pleasant surprise, and quite possibly the most entertaining bowling game I've ever played. © Copyright 2004 The Video Game Critic.
Publisher: Hudson Soft (1995)
Panic Bomber is a Tetris-style puzzle game with a Bomberman theme. As with Tetris, this game really has no business being on the Virtual Boy. Its 3D effects are meager at best and have zero bearing on the gameplay. Oh well, at least Panic Bomber has a nice pick-up-and-play quality that V-Tetris lacks. The playing field is split in half as you go head-to-head against a series of animated opponents. The object is to manipulate falling groups of shapes, lining up three or more identical shapes to make them disappear. These shapes assume a lot of cute forms including cat faces, Bomberman heads, and dancing Hershey Kisses. Unlike V-Tetris, the shapes are large and quickly fill the playing field. So what's the twist? Well, bombs are created whenever you eliminate a set of shapes. You can either detonate these bombs with other falling bombs, or let them accumulate. It's a cool risk-reward dynamic, daring you to let your side stack up to dangerous heights. The rounds are relatively short and passwords are provided on a regular basis. I enjoyed Panic Bomber's soundtrack, which borrows a number of rollicking, catchy tunes from its parent Bomberman series. Panic Bomber would probably be more fun on a television set, but it's hard to dislike a game like this. © Copyright 2009 The Video Game Critic.
Publisher: T&E Soft (1995)
Ugh - I don't like this one at all. I kind of expected the Virtual Boy to have a 3D shooter like this, but never expected it to be this bad
. In Red Alarm you guide a spaceship through 3D underground caverns while blasting wire-frame enemies. The A and B buttons let you speed up or slow down, and R is used to fire. In addition to your main cannon, there's a confusing lock-on system that lets you fire homing missiles. The L button initiates sharp turns needed to navigate some of the more tricky corridors. Red Alarm makes you fly under barriers and between posts a lot, bringing to mind the original Star Wars arcade game. Thank goodness you don't incur damage for scraping against walls! You'll encounter some cool enemies, like a wall that transforms into a face, but Red Alarm may have been too ambitious for its own good. There are so many enemies and explosions on the screen that you often can't tell what's going on. Changing to a third-person view helps, but there are other problems. The screen is cluttered with far too many gauges and indicators, and it's hard to maintain control while using the L button due to the choppy frame rate. The boss stages are almost unbearable because they take place in enclosed arenas, forcing you to constantly turn around. Upon losing your ship, you're sent all the way back to the beginning of the stage - talk about demoralizing! Red Alarm could have been a decent game, but it tries to do too much and collapses under its own weight. © Copyright 2003 The Video Game Critic.
Publisher: T&E Soft (1995)
This innovative boxing game is the most intense title I've played on my Virtual Boy, and without a doubt the most visually compelling. Sporting a first-person point-of-view, Teleroboxer challenges you to box a series of fearsome robot warriors. Most of the fighters seem inspired by animals like an ape or kangaroo, and each has some kind of special ability that will alter your strategy. Telero's graphics are stunning - I'd give them an A+. Your opponents bob and weave fluidly, and their fists move toward you in 3D. Your punches are effectively rendered by floating fists, and you can throw jabs, hooks, and uppercuts. The clever control scheme takes advantage of the symmetrical design of the Virtual Boy controller, letting you easily dodge, guard, and duck. Teleroboxer is a perfect fit for the Virtual Boy, but it's very challenging. After the first opponent, the difficulty ramp is steep, which kind of turned me off. Advanced opponents require more of a defensive approach, so you'll need to block their punches before getting a chance to connect. The cartridge saves up to three records, so you don't have to go back and fight old opponents. Hards as nails but visually stunning, Teleroboxer is a game any Virtual Boy fan should own. © Copyright 2003 The Video Game Critic.
Publisher: Bulletproof Software (1995)
Tetris is one of the greatest video games of all time, but shoe-horning it into a Virtual Boy cartridge was ill-conceived. Tetris, by its very nature, is a mesmerizing puzzle game that people tend to play for days on end in a zombie-like trance. It's hardly a good fit for a system that inflicts permanent eye damage
when played for more than 15 minutes straight! I'm not sure what kind
of eye damage it causes, but I suspect it's the one where your eyes become crossed and stay that way.
Didn't your mother warn you about that? The blocks in V-Tetris are really small, so the games tend to run even longer than normal
Tetris games (what's forever times two?). The system's 3D capabilities have nothing to offer a game like Tetris. Of the three variations, the first two are just "classic" 2D modes you'd be better off playing on a normal console or computer. The third variation introduces the concept of "shifting the playfield" left or right, cycling the blocks around the back of the board (where they can be seen through a "fence" pattern). This little twist only serves to make the games ever longer!
It certainly doesn't justify this cartridge. You can select from a wide range of difficulties, but there are too many
choices, so you'll struggle to find an ideal skill level. The soundtrack is pretty bad, and one of the tunes was so ear-splitting I had to turn the volume down! Tetris is so wrong
for the Virtual Boy, and I don't think this was a very good version to begin with. © Copyright 2009 The Video Game Critic.
Publisher: Nintendo (1995)
Virtual Fishing (Japan)
Publisher: THQ (1995)
Our high score: SDZ biggest:29.8,total:327
Virtual League Baseball
Publisher: Kemco (1995)
Publisher: Nintendo (1995)
Wario Land combines the timeless fun of Super Mario Bros. with amazing 3D visuals that only the Virtual Boy is capable of. You play the role of Wario, Mario's grumpy alter ego. Like a typical side-scroller, you hop on platforms, jump on creatures, and bump blocks to expose hidden items. Wario can also throw overturned adversaries and perform a "rush" attack. Power-ups allow him to double in size or bestow him with special powers. It all seems very familiar at first, but soon you discover nifty 3D elements that not only look impressive, but play an integral role in the game. Special springs allow you to vault to platforms in the distant background, and thanks to the Virtual Boy's sharp graphics, controlling you Wario from afar is no problem at all. Adversaries can move back and forth between the foreground and background, and you'll need good timing to elude them. These enemies are an imaginative bunch, including charging knights and fish with chainsaw noses. Wario Land is a quality game through and through. The sprites are huge, and the multi-layered backgrounds compensate for the lack of color. There are a few mini-games that let you bet coins, and an nice auto-save feature tells you exactly how far you've made it through the game. I know the Virtual Boy is only capable of stereo sound, but Wario Land's audio sounds like it's surrounding you
- it's that good! Wario Land probably never got the attention it deserved, but it's an outstanding platform game that no Virtual Boy fan should miss out on. © Copyright 2004 The Video Game Critic.
Publisher: Ocean (1995)